Soldier low res camouflage skins
by Duion · 11/29/2014 (11:24 am) · 4 comments
Since creating fully working player models takes time, I decided to quickly re-skin the existing soldier, so at least I have something more individual to test with in my game, until I have better alternatives.
There are 6 different skins in this package, 2 plain colored: black and olive and 4 patterned with: desert, swamp, urban and water -camouflage. Normal- and specular-map have also been redone.
All texture maps are smaller than the original 1024x1024 instead of 2048x2048 and the first person skins are even 512x512, you don't see much of that in the game, but it saves a lot of texture memory.
This reduces the overall size of the Soldier folder from like 83 MB in stock Torque3D to roughly 26 MB with my skins, so that is quite a bit reduction and with not much visual quality loss.
Here are screenshots of all skins in action:


And here you can download the whole package:
www.duion.com/files/forums/gg/soldier_camo_skins.zip
Installation: Unzip the "Torque3D" folder into your game folder and overwrite the files and delete the old textures before that, if you want, so you have only the new ones in there. You can overwrite the player datablock with mine or just add the skins by hand under "available skins", so the engine chooses from the new skins.
Extra: I also included source files of the textures and template setups for gimp, they consist of two layers, one base layer and one layer with all parts cutout that I painted over with my texture.
I did it as following: I selected the second layer and selected everything out of the alpha channel, so I have only the UV-islands selected I want to skin and then I pasted my texture into that and after that I used the alpha layer I used as an overlay again over the whole texture, to get some texture and highlights back, but you can also play around as you like. Texture examples are also included.
License: Since they are derivates of the MIT version of Torque3D, I kept the garagegames license and you can use it freely under that terms, you don't have to credit me extra.
There are 6 different skins in this package, 2 plain colored: black and olive and 4 patterned with: desert, swamp, urban and water -camouflage. Normal- and specular-map have also been redone.
All texture maps are smaller than the original 1024x1024 instead of 2048x2048 and the first person skins are even 512x512, you don't see much of that in the game, but it saves a lot of texture memory.
This reduces the overall size of the Soldier folder from like 83 MB in stock Torque3D to roughly 26 MB with my skins, so that is quite a bit reduction and with not much visual quality loss.
Here are screenshots of all skins in action:


And here you can download the whole package:
www.duion.com/files/forums/gg/soldier_camo_skins.zip
Installation: Unzip the "Torque3D" folder into your game folder and overwrite the files and delete the old textures before that, if you want, so you have only the new ones in there. You can overwrite the player datablock with mine or just add the skins by hand under "available skins", so the engine chooses from the new skins.
Extra: I also included source files of the textures and template setups for gimp, they consist of two layers, one base layer and one layer with all parts cutout that I painted over with my texture.
I did it as following: I selected the second layer and selected everything out of the alpha channel, so I have only the UV-islands selected I want to skin and then I pasted my texture into that and after that I used the alpha layer I used as an overlay again over the whole texture, to get some texture and highlights back, but you can also play around as you like. Texture examples are also included.
License: Since they are derivates of the MIT version of Torque3D, I kept the garagegames license and you can use it freely under that terms, you don't have to credit me extra.
About the author
http://www.duion.com - Human Paradigm Specialist
#2
Now the stock soldier only miss a turn left/right animation to be near perfect :) ofc, the engine should handle this animation also.
12/01/2014 (8:11 am)
I like how it looks and always good to save space!Now the stock soldier only miss a turn left/right animation to be near perfect :) ofc, the engine should handle this animation also.
#3
This whole First Person model and Third Person model setup looks also unnecessary complicated to me, for example I had to repaint the third person model and the first person arms separately.
12/01/2014 (10:52 am)
Did you manage to add additional animations to the default soldier? So far I was not able to, that is also a reason I just repainted him and use him until I have a better overall solution.This whole First Person model and Third Person model setup looks also unnecessary complicated to me, for example I had to repaint the third person model and the first person arms separately.
#4
01/11/2015 (7:49 pm)
Thanks Duion, that looks great. So do the textures in your desert level. 
Torque Owner Kory Imaginism
innovative imaginations