Expanding GuiObjectView To Support More Mounts
by Robert Fritzen · 04/16/2014 (2:26 pm) · 4 comments
So, it's been quite a very long time since I've posted a resource that hasn't had the word "pack" attached to it, well, all things need to break eventually, like that streak.
Download This ZIP
Inside that .zip contains an update to guiObjectView that converts the instances of the mounted model with Vectors of the instance to allow you to mount pretty much as many objects as supported by the engine to the model in the gui.
There's also a readme file in there to give you the list of TorqueScript functions and what not, and that's all I've got to say regarding that.
Just a little notice that this version doesn't have the fix mentioned here applied, so you might want to look into adding this to make sure your objects are always in perspective.
Short, sweet, and awesome, all at the same time!
Enjoy!
Download This ZIP
Inside that .zip contains an update to guiObjectView that converts the instances of the mounted model with Vectors of the instance to allow you to mount pretty much as many objects as supported by the engine to the model in the gui.
There's also a readme file in there to give you the list of TorqueScript functions and what not, and that's all I've got to say regarding that.
Just a little notice that this version doesn't have the fix mentioned here applied, so you might want to look into adding this to make sure your objects are always in perspective.
Short, sweet, and awesome, all at the same time!
Enjoy!
About the author
Illinois Grad. Retired T3D Developer / Pack Dev.

Torque Owner DreamPharaoh
Gods and Nemesis