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Expanding GuiObjectView To Support More Mounts

by Robert Fritzen · 04/16/2014 (2:26 pm) · 4 comments

So, it's been quite a very long time since I've posted a resource that hasn't had the word "pack" attached to it, well, all things need to break eventually, like that streak.

Download This ZIP

Inside that .zip contains an update to guiObjectView that converts the instances of the mounted model with Vectors of the instance to allow you to mount pretty much as many objects as supported by the engine to the model in the gui.

There's also a readme file in there to give you the list of TorqueScript functions and what not, and that's all I've got to say regarding that.


Just a little notice that this version doesn't have the fix mentioned here applied, so you might want to look into adding this to make sure your objects are always in perspective.

Short, sweet, and awesome, all at the same time!

Enjoy!

#1
04/16/2014 (8:07 pm)
This a great resource, thank you for sharing it with us! I am just beginning to go back through and improve my gui system for the RPG. Now I want to include a 3D representation of the character that the player chose to use so the other link was helpful as well because I did not have to attempt to track it down again to get the model to align with the camera correctly.
#3
04/23/2014 (4:43 am)
thank you very much. i am eager to use such function and i find your solution at last!!it works very well. i also learn some knowledge about the engine.thank you again sincerely
#4
05/28/2014 (11:46 am)
Great resource thank you...