Game Development Community

dev|Pro Game Development Curriculum

Character setup in Max (The Warrior) Free Character

by Kevin Mitchell · 04/01/2014 (7:16 pm) · 3 comments

This shows how to setup a character in 3DS max to get them in T3D correctly with out any melting skin effect.

Needed Files:

Open Collada:
Open Collada

The Warrior:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/811502


Guide:



Important notes:


  1. Never Rotate the dummies
  2. Center all base node objects to 0 0 0 before linking.
  3. Make sure the detail number matches the number on the end of that detail level mesh
  4. You can use multi res to make LOD Make sure you clone the mesh and keep the modifier stack in tack
  5. The bipCOM can be used as a root node with 0 animation attached to the character this can be useful when making a character that had animation on all bones and you are having issues with animation direction in T3D
  6. The Eye and CAM linked to unlink are on their because I do not like the breath animation and character animation shaking the cam everywhere.
  7. Cat Bones need a invisible material on them or the cat bones show in engine.

#2
04/02/2014 (1:03 pm)
Finally. Well done Kevin
#3
05/01/2014 (10:33 am)
Kevin awesome thanks for the vid!