Invert Mouse - T3D
by Glenn Bermingham · 01/08/2014 (9:06 am) · 3 comments
Kudos www.garagegames.com/community/resources/view/2180
Every game needs a mouse invert for those crazy people. This is just an updated version of the link above for Torque 3D.
Part A
Find:
art/gui/optionsDlg.gui
Part A Done
Now load up your game and check the control tab in Options, should now have a slightly smaller mouse sensitivity bar and a Invert Mouse button.
Part B
Find:
scripts/client/default.bind.cs
Then go to and add:
core/scripts/client/defaults.cs
After
Just to reset the default to 0 rather than nothing.
Part B Done
Now load up a level in your game; Go into the options (Ctrl+O) and give it a try.
Now you've satisfied a group of people with strange habits.
Every game needs a mouse invert for those crazy people. This is just an updated version of the link above for Torque 3D.
Part A
Find:
art/gui/optionsDlg.gui
new GuiSliderCtrl(OptMouseSensitivity) {
range = "0.02 2";
ticks = "10";
value = "0.75";
isContainer = "0";
Profile = "GuiSliderProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "105 182";
Extent = "244 18";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "OptMouseSetSensitivity(OptMouseSensitivity.value);";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};Change to:new GuiSliderCtrl(OptMouseSensitivity) {
range = "0.02 2";
ticks = "10";
value = "0.75";
isContainer = "0";
Profile = "GuiSliderProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "105 182";
Extent = "152 18"; //Changed
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "OptMouseSetSensitivity(OptMouseSensitivity.value);";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};Now add after that code:new GuiCheckBoxCtrl() {
text = "Invert Mouse";
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
position = "267 183";
extent = "80 16";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiCheckBoxProfile";
visible = "1";
active = "1";
variable = "$pref::Input::MouseInvert";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};Part A Done
Now load up your game and check the control tab in Options, should now have a slightly smaller mouse sensitivity bar and a Invert Mouse button.
Part B
Find:
scripts/client/default.bind.cs
function pitch(%val)
{
%pitchAdj = getMouseAdjustAmount(%val);
if(ServerConnection.isControlObjectRotDampedCamera())
{
// Clamp and scale
%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
%pitchAdj *= 0.5;
}
$mvPitch += %pitchAdj;
}Change to:function pitch(%val)
{
//Changes start
//%pitchAdj = getMouseAdjustAmount(%val); //Don't need this anymore
if($Pref::Input::MouseInvert)
{
%pitchAdj -= getMouseAdjustAmount(%val);
}
else
{
%pitchAdj += getMouseAdjustAmount(%val);
}
//Changes end
if(ServerConnection.isControlObjectRotDampedCamera())
{
// Clamp and scale
%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
%pitchAdj *= 0.5;
}
$mvPitch += %pitchAdj;
}Then go to and add:
core/scripts/client/defaults.cs
$pref::Input::MouseInvert = 0;
After
$pref::Input::LinkMouseSensitivity = 1;
Just to reset the default to 0 rather than nothing.
Part B Done
Now load up a level in your game; Go into the options (Ctrl+O) and give it a try.
Now you've satisfied a group of people with strange habits.
About the author
I spend most of my time working on games.

Associate Steve Acaster
[YorkshireRifles.com]