Action-Tactics Template Updated For Torque3D MIT
by Steve Acaster · 10/07/2013 (5:02 pm) · 7 comments
This is a Valkyria Chronicles style Action-Tactics gametype template for Torque3D game engine licensed under the MIT license and was created using Torque3D 3.0 MIT. It is the updated version of the series of Valkyria Chronilces style action-tactics resources which I created around two and half years ago. Whilst there have been significant improvements, the Action-Tactics template is still very much derived from that.


The source code is all here on github.
github.com/SteveYorkshire/Torque3D/tree/ActionTactics
If you just want to play through a precompiled demonstration mission without the source code - the script files are all there so you can still see how it all works - you can download it here.
www.yorkshirerifles.com/downloads/ActionTactics_Template.zip ~110MB
It's a zip file, so you may have to right click and "unblock" due to Microsofts odd security measures.
And here is what the whole demonstration mission looks like when played through.


The source code is all here on github.
github.com/SteveYorkshire/Torque3D/tree/ActionTactics
If you just want to play through a precompiled demonstration mission without the source code - the script files are all there so you can still see how it all works - you can download it here.
www.yorkshirerifles.com/downloads/ActionTactics_Template.zip ~110MB
It's a zip file, so you may have to right click and "unblock" due to Microsofts odd security measures.
And here is what the whole demonstration mission looks like when played through.
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#2
I did add a few little scraps of Airship Dragoon to the new Action-Tactics version - such as "aim camera at enemy that is attacking from position of player troop being attacked" ... and a couple of other small script snippets ... and of course the point-and-click system is the same.
10/08/2013 (11:59 am)
Nils, no I didn't use the Action-Tactics style in Airship Dragoon as this Action-Tactics hybrid works best with unlimited ammunition - and I wanted it possible for both the player and Ai to run out of bullets in Airship Dragoon (kinda like real life).I did add a few little scraps of Airship Dragoon to the new Action-Tactics version - such as "aim camera at enemy that is attacking from position of player troop being attacked" ... and a couple of other small script snippets ... and of course the point-and-click system is the same.
#3
10/17/2013 (8:12 pm)
Thank you so much I've been looking for a resource like this for a digital war game i've been working on.
#4
10/23/2013 (12:39 am)
Having a small issue pc player keeps shooting even when not moving don't remeber it working that way 2 years ago any idea why the change? So even if moving Tom they will keep shooting Dick tell hes dead.
#5
I've just rechecked and the enemy Ai do stop shooting at one trooper when you select another.
10/23/2013 (7:06 am)
Other troops can get hit in cross-fire and by stray bullets. They'll continue to get shot at whilst "move" button is toggled.I've just rechecked and the enemy Ai do stop shooting at one trooper when you select another.
#6
10/31/2013 (3:48 am)
WOW! Thanks!
#7
I've been building off this template, added recast and alien pack, crouch when hit, stand before moving, etc. Considering ways to limit their "opportunity attacks" possibly to just (1) per off-turn or something.
Thankfully the Ai is a poor shot, except at close range ;) otherwise, soon as you move into visual site of them (and <100 units range) ... its like instant death.
unless you can click the "shoot" button asap ... ought to have it automatically "un-press" the MOVE button, when the player stops actually moving. maybe on reach destination ?
03/03/2014 (1:47 pm)
Thanks again, Steve!I've been building off this template, added recast and alien pack, crouch when hit, stand before moving, etc. Considering ways to limit their "opportunity attacks" possibly to just (1) per off-turn or something.
Thankfully the Ai is a poor shot, except at close range ;) otherwise, soon as you move into visual site of them (and <100 units range) ... its like instant death.
unless you can click the "shoot" button asap ... ought to have it automatically "un-press" the MOVE button, when the player stops actually moving. maybe on reach destination ?

Torque Owner Nils Eikelenboom
Studio DimSum
you've already contributed so much in the past :)
Was this used in Airship Dragoon?