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Making Collada Animated Models and Import to Torque 3D

by Michael Flynn · 03/30/2012 (2:02 pm) · 6 comments

Hello All,

I am in the process of building a Web Site dedicated to helping
users of the Torque line of products from Garage Games.
Tutorials are a great way to pass on How To's and Tips to a
large community interested in the same thing.

Here is Part 1 & 2 on Videos to Creating a simple Animated Model
and then exporting it as Collada, then Import it into Torque 3D
and how to set up the Animation sequences for T3D.

This is what I have been able to Figure out so far so it may not
be the "Correct" way to do it, but it works so far for me!

Part 1 (11 Min)


---
Part 2 (12 Min)



Anyone is welcome to submit Tutorials to the Web Site once built and
I hope lots of you do, other wise it's going to fail.

Thank you and Please Comment! (Ideas, Corrections....)

About the author

Associates in Applied Technologies. Beginner Game programmer, and 3D modeler. Torque 3D Version 1.2 Licensed Version.


#1
04/01/2012 (11:08 am)
Thats pretty cool!! Im not much of and artist so I can see this helping!!

Good luck with the website and let me know when its up and running
#2
04/01/2012 (6:16 pm)
Thanks,

--- Attention:---
Some thing do NOT Bake into animations in Blender. Any blender Physics, Quick explosions, mostly Blender script stuff.

So you just need to make models that have Bones, and pose them.
I do know constants so far WORK, and I think IK works too.
In Blender you can do a pose library, BUT, you MUST make sure all your Animations are on the Time Line / Animation Strip I call it.

If you have a Jump from frame 1 to 20 then you need to start at frame say 25 and do the animation for walk from 25 to say 40 and repeat for all animations in model.

I didn't cover BLENDING animation seq. in Torque but you can make a Seq. where say you want to combine the Crouch animation with the walk Left animation, you can Blend these two into a new Seq say crouchleft or something.

I'll try to do another video on this later!
-------------

As I stated though I'm not 100% sure if this is the way to do it, but it works so far.

I just need to get a simple script to test out the animation seq. Anyone got a simple test script?

I'm not a script writer yet. :(

As for web site it's moving forward!

Mike :)
#3
04/04/2012 (8:59 am)
Awesome - I was procrastinating on doing this very thing because I'm a MAX user and Blender feels so ... alien ... coming from MAX. Great work and thanks!
#4
04/10/2012 (6:34 am)
Great tutorial, I learned a good bit from this. GG needs more like this, thank you.
#5
05/15/2012 (9:05 pm)
This is great! Currently, I am messing around with visibility animations, but with no success. I figured out how to animate visibilty in Blender, but it doesn't bake properly or import into T3D. Have you attempted this type of animation? Any help would be greatly appreciated! Thanks for your tutorials!
#6
12/10/2012 (8:40 pm)
Due to changes in Garage Games and other reasons I have quit building the Web site. It is there at www.learningtorque.com but I'm not advertising it.

I getting ready to make some more Animation videos soon I hope to show more in depth animations.