An IDE to make it easier to work with scripting, database with variable functions and objects, is still in progress.
Author Ronan Date 01/26/2018 (7:52 am) Comment 1 comments
An invisible wall that prevents the player from passing. With a function that can filter players that may or may not cross
Author Ronan Date 03/25/2017 (5:06 pm) Comment 2 comments
Any fans of Magneto or X-man or Marvel v.s. Capcom here? Still remember his unique skill - MAGNETIC SHOCKWAVE!? Let your character be powerful by adding this to it!
Author Sgfreeman Date 03/30/2016 (3:13 am) Comment 2 comments
A jeep that I created as a learning experience in modeling and to further understand the WheeledVehicle class. You are free to use this in any way you want.
Author Jason Campbell Date 03/03/2016 (4:58 pm) Comment 9 comments
Simple GUI for T3D 3.8 for default Full Template. Allows for equip / drop weapons. Just a simple getting started to anyone new.
Author Wayne Eversole Date 02/11/2016 (3:07 pm) Comment 2 comments
This resource moves DLL's, the log field and the entry script for a Torque game into a 'bin' subdirectory as a way to better manage file clutter and debug/release distinctions
Author Ben Beshara Date 04/09/2015 (8:54 am) Comment 1 comments
This resource provides code which 'detects' the amount of light a player is exposed to in order to assist with stealth game mechanics, and demonstrates a practical use of ScriptTickObject.
Author Ben Beshara Date 04/09/2015 (8:38 am) Comment 11 comments
This is my first real 3D Model so don't expect too much. This is a fully working Shotgun model and datablock which allows you to drop a fully working shotgun into an existing project. Also is included a package in which you can just drop into a fresh install
Author Jason Campbell Date 03/07/2015 (10:09 pm) Comment 7 comments
A fully featured behavior tree system for Torque3D, available on GitHub. Includes a tabbed editor and modular behavior tree construction.
Author Guy Allard Date 02/22/2015 (10:22 am) Comment 9 comments
Ribbons! Everything looks better with ribbons! Shoot them with the projectile and add them to the Cheetah's brake lights
Author Steve Acaster Date 02/12/2015 (10:55 am) Comment 12 comments







