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Controlling the camera angle in GuiObjectView

This is a very simple mofification of the GuiObjectView class that will add methods and controls to set the camera rotation through the gui editor. This is useful if you have non interactive GuiObjectView and want to set them to a specific view angle.

Author Kyrah Abattoir Date 04/07/2013 (9:32 pm) Comment 3 comments

TorqueScript and TAML syntax for Vim

I wanted it, so I made it. Vim is really cool once you get to know it, and start to find some plugins you like.

Author Daniel Buckmaster Date 04/05/2013 (9:40 pm) Comment 3 comments

Road Mesh as Terrain Border

Terrain border was one of my biggest fear when it came to making my game. Controlling were the player could and could not go seemed so hard. But this seemed to do the trick very well!

Author Kevin Mitchell Date 03/23/2013 (6:13 pm) Comment 18 comments

Fix for the onCollision detection when stepping

This fixes an issue I found with the engine where you need to detect the interaction with an object that you are stepping on. Before if the object meets the requirement of maxStepHeight then it is skipped as part of the collision detection.

Author Kevin Mitchell Date 03/10/2013 (3:49 pm) Comment 3 comments

T3D RTT and Audio Capture

This resource is a combination of a couple of things. To show how to do simple RTT and to show how to capture audio data (in Windows Vista and up). You can pick and choose what you want out of this resource. Also, this should be considered a WIP. I wanted to get this into people's hands so they can play/use pieces or all of it.

Author Demolishun Date 03/03/2013 (9:31 pm) Comment 14 comments

Quick and dirty asset file generation

I am going to share a little utility I put together to avoid a ton of typing. When handed between 100 and 400 images or sounds at a time it really makes you think of short cuts. It does not register the new assets with the asset database, and I leave that as an exercise for the reader.

Author Richard Ranft Date 03/02/2013 (7:44 am) Comment 3 comments

How to fix Collada files exported from a DIF

A tutorial and useful Python script. Repairs textures that get mucked up by export and fixes compliance with common editors.

Author Thomas -elfprince13- Dickerson Date 01/31/2013 (5:22 pm) Comment 5 comments

Leap Motion for T3D

Basic T3D Leap Motion SDK Integration This will get your leap motion data into T3d. It doesn't do much but spam the console right now, but this should get you started in the right direction. You will have to alter LeapListener::onFrame to pass the data to wherever it is you need it.

Author Entr0py Date 01/18/2013 (8:42 am) Comment 5 comments

Torque 3D Wheeled Vehicle Tutorial

This video tutorial aims to show how to get a vehicle driving in Torque 3D. from scratch. I model a car from scratch and get it up and running in T3D in roughly 1 hour.

Author BigDaz Date 01/16/2013 (2:21 pm) Comment 12 comments

How to Create Character LOD With Collada Models (free files)

This is just some consolidated data on how to get this working. Hopefully this will work for everyone.

Author Kevin Mitchell Date 01/13/2013 (3:04 pm) Comment 5 comments