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Crouch Energy Drain

Adds crouchEnergyDrain and minCrouchEnergy to PlayerData. Good for increased energy regeneration or disabling crouch while too low on energy.

Author Glenn Bermingham Date 06/04/2013 (11:42 am) Comment 2 comments

Over-the-shoulder camera

This code was originally done in 1.1. It should work with 1.2 and above. All I ask if anyone makes any useful changes. Please post here! Thanks

Author Kory Imaginism Date 06/03/2013 (6:30 am) Comment 17 comments

Forest Editor - DropToGround Brush (Updated)

Just something I attempted to make that may help with readjustments to the forest elements after being placed. This will help all those who like me make terrain changes after placing everything and not wanting to manually drag all those objects out or erase and start again.

Author Kevin Mitchell Date 06/02/2013 (3:36 pm) Comment 5 comments

Change the color of the caustics postFX in script

This resource allows you to change the color of the torque3D 3.0 caustics postFX from within script.

Author Richard Marrevee Date 05/30/2013 (1:57 pm) Comment 7 comments

GuiBitmapTickCtrl

A class that expands the GuiBitmapCtrl so that it is allowed to process updates via script on every tick.

Author JeffH Date 05/27/2013 (12:48 pm) Comment 3 comments

PlayerData defined weapon loadout

This will change the players loadout from a predefined set of weapons to what ever the MainWeapon is set to inside of the PlayerData.

Author Glenn Bermingham Date 05/24/2013 (2:01 am) Comment 0 comments

Flare Effect With Smoke Trail

This is a flare effect for aircrafts. This resource comes from a [url=www.garagegames.com/community/forums/viewthread/134085]thread[/url] in forum I started because I needed advice about how to implement this effect.

Author Francisco Montanes Date 05/16/2013 (9:59 am) Comment 15 comments

Keyboard Sensitivity Slider

Adds a keyboard turning sensitivity slider bar to the control tab in options. Gives players the ability to adjust their keyboard turning sensitivity.

Author Glenn Bermingham Date 05/14/2013 (12:13 pm) Comment 3 comments

Ai Poses Redux

A redux of an older concept which enables Ai to change poses via script. Completely changed the method of doing it in C++ and thus eliminated many of the problems which I have come across with the original.

Author Steve Acaster Date 05/07/2013 (6:29 am) Comment 6 comments

SHA1 in Torque

This is resource will allow you to add to the engine the ability to produce SHA1 hashes and expose it to TorqueScript. I added a second function to compute SHA1 digests on files, it's probably not the best way to load and read the file, but it will work even with very large files (about 5 seconds on my system for a 400Mb file) without having to load it in memory.

Author Kyrah Abattoir Date 04/08/2013 (5:28 pm) Comment 5 comments