This tutorial includes the code needed to extend the Torque 1.1 SDK to include location specific damage or "Hit Boxes". All the code is here, free, and easy to understand. WHat are you waiting for? :)
Author Josh Albrecht Date 11/08/2001 (8:41 am) Comment 23 comments
This is a simple script / set of functions that I use to get news from my web site... I use Perl and MS SQL on Win32 using Apache as the web server...
Author Taylor Suchan Date 10/19/2001 (8:05 am) Comment 3 comments
Ambient animations are usually background animations such as plant swaying, flag waving, etc. They are typically started when the object is constructed and run continuously. This is an example of starting an ambient animation on a static shape using the StaticShape base class/datablock.
Author Tim Gift Date 09/30/2001 (10:22 am) Comment 26 comments
This is an extension to Harold "LabRat" Brown's excellent Bitmap Button script. It adds masks, which enable you to make any possible shape within a bmp to act as a button, or to add multiple areas within a button.
Author Sasha Djurovic Date 09/10/2001 (8:28 pm) Comment 1 comments
This is a compilation of some forum posts and my own observation on how to create animation in 3ds max.
Author Sasha Djurovic Date 09/10/2001 (8:04 pm) Comment 6 comments
Simple bitmap button for Torque Game Engine with test images.
Author Phil Carlisle Date 09/08/2001 (12:13 pm) Comment 5 comments
A small sample showing how to add simple health and energy GUI controls
Author Harold "LabRat" Brown Date 09/07/2001 (10:28 am) Comment 4 comments
A set of base GUI HUD objects.
Author Pat Wilson Date 09/04/2001 (11:20 pm) Comment 4 comments
A short example of throwing objects using the Torque scripting engine.
Author Tim Gift Date 09/04/2001 (8:43 pm) Comment 5 comments
Several inline ASM routines for fast floating point to integer conversions. If these functions fit your needs, they are up to 10x faster than ANSI C rounding and casting.
Author Brad Schick Date 05/19/2001 (9:32 am) Comment 2 comments


