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Inventory v2 Tutorial

Advanced Inventory

Author Tim Newell Date 12/21/2001 (2:41 pm) Comment 15 comments

Adding Mouse Events to Gui Controls

Adding Mouse Events to gui controls so there is no need for GuiMouseEventCtrls all the time.

Author Tim Newell Date 12/21/2001 (2:40 pm) Comment 21 comments

Inventory Popup Tutorial

This tutorial will help you create a Graphical Display of the weapons that the player has on them.

Author Tim Newell Date 12/15/2001 (9:25 am) Comment 18 comments

Triggering a GUI on the client

A hack to get triggered gui's (for example, Vehicle Stations) into Torque 1.1 and the Head version as of 13 Dec 2001.

Author Edward Gardner Date 12/13/2001 (11:28 pm) Comment 0 comments

Ammo Hud Tutorial

Tutorial on creating an Ammo display for the current weapon.

Author Tim Newell Date 12/13/2001 (11:19 pm) Comment 58 comments

Dynamic and Individualized Gravity

This mod will let you set the gravity to any object derived from the shapebase class (virtually everything except projectiles). It's set specifically to an object, not the object's datablock. So you could have a player that floats around, and a player that smashes into the ground from a small drop.

Author Chris "Dark" Evans Date 11/23/2001 (9:08 am) Comment 32 comments

Quark setup for Torque

Various files which allow http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1725 (A far superior mapping program) to be used with torque and map2dif. Requires quark to be previously installed.

Author Erik Madison Date 11/23/2001 (8:58 am) Comment 13 comments

Weapon Sound Tutorial

A basic tutorial example of how to add sounds to Torque 1.x weapon images

Author Daniel Neilsen Date 11/20/2001 (5:11 pm) Comment 6 comments

Projectile Spread and Shotguns

A tutorial outlining how to create projectile spread and shotguns for the Torque 1.x engine.

Author Daniel Neilsen Date 11/20/2001 (5:10 pm) Comment 7 comments

Another Bitmap Button class

another bitmap button for Torque Game Engine with test images and files

Author Cordier daniel Date 11/16/2001 (12:32 pm) Comment 2 comments