Advanced Inventory
Author Tim Newell Date 12/21/2001 (2:41 pm) Comment 15 comments
Adding Mouse Events to gui controls so there is no need for GuiMouseEventCtrls all the time.
Author Tim Newell Date 12/21/2001 (2:40 pm) Comment 21 comments
This tutorial will help you create a Graphical Display of the weapons that the player has on them.
Author Tim Newell Date 12/15/2001 (9:25 am) Comment 18 comments
A hack to get triggered gui's (for example, Vehicle Stations) into Torque 1.1 and the Head version as of 13 Dec 2001.
Author Edward Gardner Date 12/13/2001 (11:28 pm) Comment 0 comments
Tutorial on creating an Ammo display for the current weapon.
Author Tim Newell Date 12/13/2001 (11:19 pm) Comment 58 comments
This mod will let you set the gravity to any object derived from the shapebase class (virtually everything except projectiles). It's set specifically to an object, not the object's datablock. So you could have a player that floats around, and a player that smashes into the ground from a small drop.
Author Chris "Dark" Evans Date 11/23/2001 (9:08 am) Comment 32 comments
Various files which allow http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1725 (A far superior mapping program) to be used with torque and map2dif. Requires quark to be previously installed.
Author Erik Madison Date 11/23/2001 (8:58 am) Comment 13 comments
A basic tutorial example of how to add sounds to Torque 1.x weapon images
Author Daniel Neilsen Date 11/20/2001 (5:11 pm) Comment 6 comments
A tutorial outlining how to create projectile spread and shotguns for the Torque 1.x engine.
Author Daniel Neilsen Date 11/20/2001 (5:10 pm) Comment 7 comments
another bitmap button for Torque Game Engine with test images and files
Author Cordier daniel Date 11/16/2001 (12:32 pm) Comment 2 comments

