Details use of the procedural terrain texture placement feature of the Torque Terrain Editor.
Author Keith Sponburgh Date 02/01/2002 (9:06 am) Comment 18 comments
This tutorial will help you add a new gui control that you can create bitmap based buttons with.
Author Tim Newell Date 02/01/2002 (9:03 am) Comment 25 comments
This is a bitmap button control. It has 3 states, Up (default), Down (pressed) and Active (mouse hovering over it). Further it has all the same functions and attributes of a GuiButtonCtrl.
Author Michael Schoonbrood Date 02/01/2002 (9:02 am) Comment 9 comments
Vehicle tutorial .. with custom vehicle covers: sounds, explosions, particles ,mounting , unmounting, loading :)
Author Badguy Date 01/29/2002 (9:58 am) Comment 47 comments
First in a series of tutorials covering many aspects of torque coding and usage.
Author Phil Carlisle Date 01/29/2002 (9:54 am) Comment 5 comments
Version 1.0.0a of ConsoleDoc. This version is a bug fix for some problems with the orignal ConsoleDoc v 1.0.0
Author Emanuel Zephir Date 01/29/2002 (9:52 am) Comment 11 comments
This example gives you everything you need for adding a nice litle drawing on screen in-game that acts as a health indicator. It consists of 2 bitmaps drawn on screen. 1 is the outline/frame. And the other is a filled in color image, that you want to use as an energy bar.
Author Michael Schoonbrood Date 01/27/2002 (2:08 pm) Comment 23 comments
a quick and dirty way of making environment cubes for anything.... (I am assuming you understand the basics of max modeling and texturing)
Author Architecture@Uni Melbourne Date 01/25/2002 (2:08 pm) Comment 2 comments
A compass and map gui controls...
Author Ryan Ackley Date 01/22/2002 (3:05 pm) Comment 10 comments
Need a numeric health indicator? This code snippet will help you creating one adding some code to the engine.
Author Xavier "eXoDuS" Amado Date 01/22/2002 (6:49 am) Comment 6 comments

