The TGE scripting language uses a fairly straightfoward syntax, but there are some low-level concerns (what's the complete list of reserved words and other tokens?) and high-level ones (how do objects and namespaces work?) that need to be addressed in some detail.
Author Joel Baxter Date 02/15/2002 (3:58 pm) Comment 18 comments
This tutorial will guide you through modifying torque to display lens flares through flags set in the mission files. This tutorial will show you how to get a Sun Flare working with screen whiteout if camera is pointing towards the sun. You could also use the Lens Flare to make things like street lights and other uses of lens flares like bright glares off of metal from the sun. This tutorial contains all C++ changes and the only script changes would be modifying your current mission files to display flares.
Author Tim Newell Date 02/15/2002 (9:58 am) Comment 45 comments
Here you'll learn how to add Mouse Sensivity and Invert Mouse controls
Author Xavier "eXoDuS" Amado Date 02/12/2002 (10:23 am) Comment 15 comments
This tutorial provides one method to enable object selection in your TGE-based game.
Author Dave Myers Date 02/11/2002 (8:14 am) Comment 84 comments
This tutorial explains and shows how to implement Night Vision Goggles in the Torque Engine.
Author Stefan Grufman Date 02/11/2002 (8:14 am) Comment 17 comments
This topic demonstrates how to cause Torque to load an entire directory of files, compile them, and execute them. It does not currently work on files that don't have matching source (once I'm sure what needs to be there, I'll fix it up).
Author Dave Bacher Date 02/09/2002 (8:30 am) Comment 3 comments
A rotated bitmap compass gui control tutorial.
Author Phil Carlisle Date 02/09/2002 (8:25 am) Comment 10 comments
This tutorial describes one way in which you can programmatically (C++ or script) hide nodes in a model. This is useful in creating many different effects for your game.
Author Justin Mette Date 02/06/2002 (11:31 am) Comment 48 comments
Function to add a php compatible String CRC32 Hash creator to torque
Author Daniel Neilsen Date 02/01/2002 (9:22 pm) Comment 2 comments
Here is a short guide I just cooked up on getting around with the Torque engine when you are a beginner, I posted it on the forums a few days ago and since then I have gotten some very nice comments on it (I'm specially proud on the one by Jeff Tunnell =) ) So I thought it would be a good idea to put it up in this section, so it is easily available for everyone. This guide simply mentions the steps you should follow to get to know torque, it also contains references to the tutorials you should read and the tools you should have to get started. I hope you find it useful/interesting and helps you get around Torque faster, enjoy!
Author AzraelK Date 02/01/2002 (9:06 am) Comment 36 comments


