Attached is an updated and easier method to implement SQLite3 into your project. This uses the pure c++ files from the SQLite website.
Author Kevin Mitchell Date 01/13/2013 (11:24 am) Comment 17 comments
A remix of Steven Acaster's 'CoD Minefield' and the stock Pillar of Fire spell. Uses elements of five spells to create something new...
Author Gibby Date 01/12/2013 (10:47 am) Comment 5 comments
This is something I found while trying to compile a release version for a demo. Apparently the engine creates a protected binary version of the mission file but when you try to use it in release it will not open. This will fix that.
Author Kevin Mitchell Date 01/09/2013 (9:48 pm) Comment 5 comments
This shows you how to implement a simple object that uses, Rijndael's AES encryption. I know that AES is used somewhere in the engine already but for those that just wants a clean simple API here is one.
Author Kevin Mitchell Date 01/09/2013 (9:38 pm) Comment 25 comments
*The easiest SDKs to integrate with. Only 5 lines of code. *APIs for everything you need to manage your games *Native interstitials and "more apps" pages
Author Michael Cozzolino Date 01/06/2013 (11:32 am) Comment 3 comments
There has been much confusion over how to get sounds working in (i)T2D so I thought I'd make some nice editor-integrated sound importer with a sweet GUI and lots of bells and whistles. Then I remembered that T2D is going MIT and that my cool importer would have no editor to integrate with.... So I settled for this quick little bit instead!
Author Richard Ranft Date 01/02/2013 (2:41 pm) Comment 1 comments
This resource contains a few functions that abstract away the functionality required to make Players say phrases - like pain sounds or lines of dialogue.
Author Daniel Buckmaster Date 11/26/2012 (4:56 pm) Comment 7 comments
Forester Pro is a windows application that generates 3D model trees compatible with Torque3D forest objects. Models made with Forester Pro can be imported into Torque3D in minutes.
Author Matthew Genge Date 11/23/2012 (5:15 am) Comment 40 comments
Using afx for non-RPG uses: In this example, afx is used to animate the rotor blades of a helicopter, utilizing afxModelData and afxEffectWrapper.
Author Gibby Date 11/17/2012 (2:36 pm) Comment 7 comments
Attach a system that saves the games progress for you to continue at another time. Please note this was tested in PSK only, but could be adapted to other games.
Author Orion the Hunter Date 11/07/2012 (10:33 am) Comment 6 comments








