A death match map using default torque stuff
Author Ace Date 03/11/2002 (5:41 pm) Comment 11 comments
Implement basic teams with team spawn points.
Author Xavier "eXoDuS" Amado Date 03/07/2002 (3:30 pm) Comment 140 comments
FMod sound engine implementation for mp3 http://www.fmod.org/
Author Zachary McMaster Date 03/06/2002 (11:47 am) Comment 16 comments
This article describes how to add a Watercraft class to the TGE. It contains a downloadable archive containing the class source code, scripts, and a model of a Zodiac rubber boat for testing.
Author Ken Finney Date 03/06/2002 (11:36 am) Comment 80 comments
Ever wish you could fire a rocket and make the explosion fling things everywhere? Now you can!
Author Matt W Date 03/05/2002 (9:38 am) Comment 10 comments
Allows you to show the scene from any named objects' viewpoint. You can setup automatic sweeping (like a security camera) in all axis as well as put a bitmap/colour overlay for the finishing effect.
Author Melv May Date 03/04/2002 (10:03 am) Comment 39 comments
A GUI Element that I use that automatically sizes to the bitmap contained within it.
Author Melv May Date 03/04/2002 (10:00 am) Comment 0 comments
This tutorial covers setting up torque to allow for bullet reload animations (like pulling back the bolt lever on a rifle and pushing a new shell in) and clip reloading. (reloading the gun with bullets) It is all done within script so there are no C++ changes and it works with the standard torque inventory system.
Author Tim Newell Date 03/04/2002 (9:57 am) Comment 26 comments
This Code snippet fixes the lightning and precipitations on torque
Author Xavier "eXoDuS" Amado Date 03/04/2002 (9:53 am) Comment 2 comments
Looking how to implement "personal" radar for your game, but unsure how to code it? Well, here it is for you to use!
Author Matt W Date 03/04/2002 (9:51 am) Comment 72 comments




