Particles white out RefractionMaterial
by Eric McQuiggan · in Torque X 3D · 08/18/2009 (1:47 pm) · 7 replies
Hey Crew,
I'm trying to create a nifty light bending bubble effect, but when ever a particle is on the screen, the refracted bubble seemingly stops clearing and just keeps adding colours every update until it is completely white. When the particles are no longer on the screen, it returns to its previous refracted self. I've tried turning on different flags but it didn't seem to solve it.
I'm trying to create a nifty light bending bubble effect, but when ever a particle is on the screen, the refracted bubble seemingly stops clearing and just keeps adding colours every update until it is completely white. When the particles are no longer on the screen, it returns to its previous refracted self. I've tried turning on different flags but it didn't seem to solve it.
About the author
#2
John K.
08/19/2009 (4:46 pm)
Can you post a quick screen capture? Also, is there a normal map for the bubble. Adding particles to the scene should not clear out a refraction effect, but there might be something unexpected going on in the rendering engine.John K.
#3

After Particles

And the bubble has a normal map, though not one created for it. I borrowed one from the buildings.
08/19/2009 (5:13 pm)
Before particles
After Particles

And the bubble has a normal map, though not one created for it. I borrowed one from the buildings.
#4
John K.
www.envygames.com
08/23/2009 (6:55 pm)
Thank you, Eric. This is a bug in the rendering code. The translucency is being masked out. I'll take a closer look at the engine code and see that it makes it into the next release. Do you have the engine source code? If so, I can post the lines of code to change here, too.John K.
www.envygames.com
#5
08/26/2009 (12:12 pm)
I do have access to it, Thanks!
#6
John K.
www.envygames.com
08/29/2009 (4:14 pm)
Eric, quick question... For the object rendering white, can you check the material definition and see if the following flag is set in the XML?<IsTranslucent>true</IsTranslucent>
John K.
www.envygames.com
#7
How the Material is created:
09/03/2009 (11:41 am)
Yeah, I had set it through code as true, before setting the object's material.How the Material is created:
RefractionMaterial material = new RefractionMaterial();
material.NormalMapFilename = "data/shapes/House/house_spec.png";
//material.IsAdditive = true;
material.RefractionAmount = 0.005f;
//material.IsWireframe = true;
//material.IsRefractive = true;
material.IsTranslucent = true;
Eric McQuiggan