[Beta5 Bug] Shape Replicator Phantom Collision NOT fixed
by Steve Acaster · in Torque 3D Professional · 08/17/2009 (9:07 am) · 4 replies
I didn't see it listed on the Beta5 release info, but has the phantom collision issue with Shape Replicators been fixed? Or did I just get lucky in a test and not have any?
EDIT and retitled:
Answer: I just got lucky. Found that phantom collision are still happening. At a "guess", I think it might have something to do with using multiple ShapeReplicators spread over the same area - but don't quote me on that.
EDIT and retitled:
Answer: I just got lucky. Found that phantom collision are still happening. At a "guess", I think it might have something to do with using multiple ShapeReplicators spread over the same area - but don't quote me on that.
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Tom Spilman said in this thread that the issue was fixed for Beta 3.
I think this is the same issue the replicated shapes were having.