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[Beta5 Bug] Shape Replicator Phantom Collision NOT fixed

by Steve Acaster · in Torque 3D Professional · 08/17/2009 (9:07 am) · 4 replies

I didn't see it listed on the Beta5 release info, but has the phantom collision issue with Shape Replicators been fixed? Or did I just get lucky in a test and not have any?

EDIT and retitled:
Answer: I just got lucky. Found that phantom collision are still happening. At a "guess", I think it might have something to do with using multiple ShapeReplicators spread over the same area - but don't quote me on that.

#1
08/17/2009 (9:47 am)
Hey Steve,

Tom Spilman said in this thread that the issue was fixed for Beta 3.

I think this is the same issue the replicated shapes were having.
#2
08/17/2009 (10:19 am)
Phantom collisions were still happening in Beta3 and 4.

*does a quick check*

crap ... now I can reproduce this Beta5 too.
#3
08/17/2009 (10:22 am)
This was my most dreaded bug ever. Sorry to hear it's still in.
#4
08/17/2009 (6:54 pm)
Logged as THREED-678