Beta 5 Bug - Mesh Road and tight corners
by Gareth Fouche · in Torque 3D Professional · 08/15/2009 (1:21 pm) · 2 replies
The road/river tools are really cool,but I've found a bug with the mesh road tool. If I create a tight corner the texturing looks like so :

Notice how the texture distortion makes it look "ridged", even though you can see from the edges that it isn't? Well, the weird thing is the collision acts like it IS ridged, walking over that part is like going over a set of speed-bumps. In fact Gideon there gets sorta stuck.
(As a separate note, the default decal road material in the core art folder needs to have its alpha blending enabled by default for the release build of T3D, I had to go and set it manually. :) )

Notice how the texture distortion makes it look "ridged", even though you can see from the edges that it isn't? Well, the weird thing is the collision acts like it IS ridged, walking over that part is like going over a set of speed-bumps. In fact Gideon there gets sorta stuck.
(As a separate note, the default decal road material in the core art folder needs to have its alpha blending enabled by default for the release build of T3D, I had to go and set it manually. :) )
#2
This was only a rendering bug/fix so any collision issues would be separate from this.
08/24/2009 (9:49 pm)
Resolved this for next release by adding a widthSubdivisions field to MeshRoad. By increasing this beyond zero you can reduce texture "jaggies" in the top surface due to sharp curves.This was only a rendering bug/fix so any collision issues would be separate from this.
Torque 3D Owner Kenneth Holst
Default Studio Name