Newb questions!
by Greg Breault · in Torque X 3D · 08/14/2009 (7:25 pm) · 8 replies
I am a 3D artist struggling with getting around in Visual C#, Torgue X Builder 3D, and XNA. I already have my 360 seeing my PC through Visual C#.
1) When I use Torque X and try to open my Xbox360Game1.csproj, I get this error:
"The project you are attempting to open have not been compiled. Please return to Visual Studio and compile your game project, art dork." (or something to that effect) I looked for a quick and easy compile button, and searched help and saw a bunch of dos window looking compile doo-dads and commands. How do I go about it?
2) When I run 'Play game' or 'Play trial game' from my xbox inside the XNA creator I just get a blue screen. Am I correct in thinking this might at LEAST be my camera floating around? Maybe? But with no terrain etc.
3) I've checked out the docs but is there a 'For Dummies' doc or tutorial out there on how to even import a static object, terrain or the proper way I need to rig and export my characters?
Thanks for any help. Flame on!
(I know, I come from Realmcrafter so cut me some slack!)
G
1) When I use Torque X and try to open my Xbox360Game1.csproj, I get this error:
"The project you are attempting to open have not been compiled. Please return to Visual Studio and compile your game project, art dork." (or something to that effect) I looked for a quick and easy compile button, and searched help and saw a bunch of dos window looking compile doo-dads and commands. How do I go about it?
2) When I run 'Play game' or 'Play trial game' from my xbox inside the XNA creator I just get a blue screen. Am I correct in thinking this might at LEAST be my camera floating around? Maybe? But with no terrain etc.
3) I've checked out the docs but is there a 'For Dummies' doc or tutorial out there on how to even import a static object, terrain or the proper way I need to rig and export my characters?
Thanks for any help. Flame on!
(I know, I come from Realmcrafter so cut me some slack!)
G
About the author
3D character Artist using Cryengine2 for work. At home I use Realmcrafter and Torque.
#2
I added the sample TGE terrain in into the scene in TorqueX and saved that scene into levels, made sure the xbox was not running my sample game, recompiled in c# and same thing. Blue void.
Edit: When I was first doing this I made a new project using the 'xbox 360 game' template. I read a 'Hello World' tutorial that said I should open the 'Starter game 3.0'. I used that and it gives this error:
"Error: this template attempted to load an untrusted component 'GarageGames.TorqueX.TemplateWizard (bunch of numbers and other jibberish). For more information on this problem and how to enable this template please see docs"
I looked through the docs on how to enable this and they weren't too helpful, or I just didn't understand them.
Any hints?
08/14/2009 (8:15 pm)
Huh. So you are thinking TorqueX is kinda busted right now? I added the sample TGE terrain in into the scene in TorqueX and saved that scene into levels, made sure the xbox was not running my sample game, recompiled in c# and same thing. Blue void.
Edit: When I was first doing this I made a new project using the 'xbox 360 game' template. I read a 'Hello World' tutorial that said I should open the 'Starter game 3.0'. I used that and it gives this error:
"Error: this template attempted to load an untrusted component 'GarageGames.TorqueX.TemplateWizard (bunch of numbers and other jibberish). For more information on this problem and how to enable this template please see docs"
I looked through the docs on how to enable this and they weren't too helpful, or I just didn't understand them.
Any hints?
#3
In order to get past the Untrusted component you have to uninstall everything down to bare VS. Maybe even uninstall VS as well. I removed everything, then went and erased all the directories. Reinstalled and all went well. Except for the editor still does not work. I get the this project was not compiled error.
I think many of the users don't care that much about the editor anyway, they are way more into code. Personally I am a visual developer and the coding is secondary. And yes I am also frustrated.
08/14/2009 (10:29 pm)
I believe this is a known issue, I don't think anyone can open the 3D editor. Or at least no one has said they could. It's not like it really worked before. In order to get past the Untrusted component you have to uninstall everything down to bare VS. Maybe even uninstall VS as well. I removed everything, then went and erased all the directories. Reinstalled and all went well. Except for the editor still does not work. I get the this project was not compiled error.
I think many of the users don't care that much about the editor anyway, they are way more into code. Personally I am a visual developer and the coding is secondary. And yes I am also frustrated.
#4
08/15/2009 (10:44 am)
Wow, I didn't know this. I really wish I hadn't signed up for an XNA Game Creator membership then. I definitely won't buy TorqueX then if that's the case. Like you, I can't really do any sort of game without help, or some sort of GUI to lead me along.
#5
Try removing ( uninstall then reinstall ) the dots from the filepath for the TorqueX install. In the past TXB has freaked on finding dots ( such as "\V3.0.0.0" ) in a file path. No expectation that is your problem, but might be worth a shot.
I agree with Henry, I wanted more visual tools, not just a good code base. It would be so MUCH BETTER if we had access to the bleepin source code for TXB3D. There are a lot of people willing to get the darn thing functional quickly, rather than waiting for resources internal to Garage Games, or when the original author has time to contract for it.
08/16/2009 (3:06 pm)
TXB 3D is currently frakked. The rumor is there will be an update soon to go along with the 3.1 update. I give the odds of "soon" being accurate around 40%.Try removing ( uninstall then reinstall ) the dots from the filepath for the TorqueX install. In the past TXB has freaked on finding dots ( such as "\V3.0.0.0" ) in a file path. No expectation that is your problem, but might be worth a shot.
I agree with Henry, I wanted more visual tools, not just a good code base. It would be so MUCH BETTER if we had access to the bleepin source code for TXB3D. There are a lot of people willing to get the darn thing functional quickly, rather than waiting for resources internal to Garage Games, or when the original author has time to contract for it.
#6
08/17/2009 (11:54 pm)
If you wanted to, you could use the .net Reflector on Torque X Builder 3D. Since it wasn't obfuscated....
#7
And search for what?
Sorry but what do you mean by "...Torque X Builder 3D. Since it wasn't obfuscated"? This is what we're trying to make work (among other things).
08/18/2009 (12:34 am)
en.wikipedia.org/wiki/.NET_ReflectorAnd search for what?
Sorry but what do you mean by "...Torque X Builder 3D. Since it wasn't obfuscated"? This is what we're trying to make work (among other things).
#8
08/18/2009 (1:49 pm)
Within a day of trying to get it to work, I dumped the editor, I find I create everything with code, not even with the XML. Then again, I've been using XNA for a couple years.
Torque Owner Robert Ledoux
I've been on the forum tonight for about 2 hours just looking around to try to understand something and you pooped in.
What I find strange is that I only found 7 or 8 people with this/those problems reported here. So I'm wondering if it's an environment problem. But I re-installed like 3 times which makes that improbable and considering there are over 100,000 copies out there (read that somewhere). If it was global, this place would overflow.
Meanwhile, if you look at the early posts lately, it's all going to be solved soon! Unfortunately, nobody knows what 'soon' means. All I know, it doesn’t mean a few hours or even a week.