Game Development Community

Beta 5 ?

by Haru Ruben · in Game Mechanics Kit · 08/14/2009 (4:35 pm) · 15 replies

I just bought a license right before beta 5 came out
did Beta 5 break anything, I'm just about to try to integrate GMK
should I bother trying in beta 5?

#1
08/15/2009 (12:20 am)
cloth seem broken in beta 5
#2
08/17/2009 (8:39 am)
Hi Guys!
We will check Beta 5 in a couple of days, to make sure all the stuff are working.
#3
08/17/2009 (11:02 pm)
yay! great job! I can't wait!
#4
08/18/2009 (3:15 pm)
@Haru Ruben

I've check GMK 1.2.2 for Beta 5 recently.
Seems like everything works just fine, the only problem I found is in scripts\server\logickingMechanics\SampleObjects\siren.cs file.

You should change line AudioDefaultLooping3d to AudioDefaultLoop3d.

So datablock should look like this.

datablock SFXProfile(alarmSirenSound)
{
	filename = "art/sound/alarmSiren";
	description = AudioDefaultLoop3d;
	preload = true;
};


@deepscratch
Cloth seem to work fine. I checked it with bullet.

Anyway, I will continue test tomorrow.
#5
08/18/2009 (6:26 pm)
OK I am having crashes with softbodies after I add them to a map as soon as I close either the GMK editor or the Mission Editor.

BTW I am using Bullet.
#6
08/19/2009 (1:23 am)
thats the problem I am getting with cloth....
#7
08/19/2009 (6:02 pm)
OK cloth just takes a bit longer but it does crash for me as well.
#8
08/20/2009 (3:31 pm)
Guys, we've made some changes to softbodies for T3D Beta 5.
Please email me at logicking@logicking.com and I'll send you a patch. I want to know whether crush with sofbodies is still here, I wasn't been able to reproduce it by myself.
#9
08/26/2009 (7:00 am)
I just wanted to thank Yuri for his help on integration and the Beta5 release.
I did not expect such a fast reply.
I integrated the kit with Beta5 without an error(but minor warnings not related to GMK).
Bullet physics works perfectly.
I did not encounter any problems so far.
The only thing could be the cloth collision.
The objects do not collide with the cloth but the bullets.
Is it possible for other static or non static objects to collide with flag?
Am I missing something???
#10
08/26/2009 (8:49 am)
@fcxendan
>The only thing could be the cloth collision.
>The objects do not collide with the cloth but the bullets.

When using Bullet physics player ignores cloth since it uses only standard torque physics. In PhysX there is physics shape for character that collides with cloth. It can be done also with bullet but will require some additional coding.
#11
08/26/2009 (10:04 am)
Thanks Yuri. I should make some research about that then.
#12
08/27/2009 (9:24 am)
GMK 1.2.3 with T3D Beta 5 support is available to download from GG account.
#13
08/27/2009 (3:58 pm)
Merging/Comparing tools?
has anyone tried: www.ultraedit.com/products/ultracompare.html
?

or any other good merging/comparing tools that make this easier/faster, low price is a plus
#14
08/27/2009 (4:46 pm)
@Haru Ruben
>Merging/Comparing tools?
If you want to merge GMK with these tools, than try our Code Patch in combination with WinMerge as a merging tool. We made CodePatch specially for our GMK-Torque merging.

If you need something more serious, try K-Diff3.
#15
08/27/2009 (5:28 pm)
nice, minmerge looks good too
thanks, this should speed thing up a lot!
thnx