[B5Pending] DualParaboloid resets to SinglePass on restart
by Steve Acaster · in Torque 3D Professional · 08/11/2009 (6:08 am) · 7 replies
1. Place DualParaboloid pointlight in.
2. Save and quit.
3. Check *.mis in textfile - "DualParaboloid" is listed.
4. Restart Beta5 - in editor "DualParaboloid" is now a "DualParaboloidSinglePass".
5. If quit and check *.mis, "DualParaboloid" is still listed, but if I resave the level, everything saves as "DualParaboloidSinglePass" because that is what the editor (and thus in-game) has reset it to on reloading the mission/level file.
2. Save and quit.
3. Check *.mis in textfile - "DualParaboloid" is listed.
4. Restart Beta5 - in editor "DualParaboloid" is now a "DualParaboloidSinglePass".
5. If quit and check *.mis, "DualParaboloid" is still listed, but if I resave the level, everything saves as "DualParaboloidSinglePass" because that is what the editor (and thus in-game) has reset it to on reloading the mission/level file.
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#3
08/12/2009 (1:06 pm)
You absolutely sure? Its working here... but i'll take another walk thru the steps you posted.
#4
08/12/2009 (2:07 pm)
edit: "nothing to see here, move along, move along"
#5
I've been compiling a debug and then running the original release.exe. A touch of "new beta synodrome".
Yep, the fix works fine.
edit: transfered to pending then
08/12/2009 (2:31 pm)
DISREGARD I molest giraffes...I've been compiling a debug and then running the original release.exe. A touch of "new beta synodrome".
Yep, the fix works fine.
edit: transfered to pending then
#6
At least you weren't running an exe from another install altogether -- I do that a lot.
08/12/2009 (2:34 pm)
Erm, glad to see the paraboloid problem was fixed, but I don't know what to say about the giraffe problem ;)At least you weren't running an exe from another install altogether -- I do that a lot.
#7
Doh!
08/12/2009 (2:37 pm)
@Michael - yeah I checked I wasn't recompiling B4, then noticed my error.Doh!
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Sickhead Games
PointLight::PointLight() : mRadius( 5.0f ) { mLight->setType( LightInfo::Point ); // ADDED! }