beta 4 bug: CustomMaterial and Custom shader , wrong pos value
by Yuejun Zhang · in Torque 3D Professional · 08/10/2009 (11:17 am) · 0 replies
glab a Simple toon shader, and use it in one part of any actor(for example: head part of actor gideon ) . you will find the render result is much larger than the player's original size by compare the head and his body.
please see image below:

Yuejun Zhang
please see image below:

Yuejun Zhang