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Why ISK does not have build files for VS 2008?

by Jan-Reinald Viardo · in 3D Isometric Kit · 08/07/2009 (9:13 am) · 43 replies

Hmm. Im kinda wondering why this kit does not have a buildfile for VS 2008. And I still have to convert it ending me up with errors/warnings? Im new to game programming so please help me up.
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#1
08/07/2009 (10:30 am)
I'm not sure why you do not have a 2008 build. some users are saying they have it and others are saying they dont.

Please post any build errors you are getting so i can help point you in the right direction on how to resolve them. Most common build errors include sfxaudio which is related to directx.
#2
08/07/2009 (3:53 pm)
Every one has the 2008 build files after they initially load up the 2005 buildfiles, because 2008 cponverts the 2005 build files. but initially out of the box the ISO project "DOES NOT" have the 2008 build files included.

I have downloaded the zip on multiple machines and the 2008 build files are definately not included in the zip. it is no big deal as 2008 converts the project for me just fine but some users are having issues with it not converting correctly.

#3
08/07/2009 (8:23 pm)
The Erors and Warnings:
They are the same with Jonathan Wood's. But I dont think all have been resolved there. If all of this has been resolved, help me.. Thanks


Warning 1 warning LNK4221: no public symbols found; archive member will be inaccessible lookup.obj libvorbis
Warning 2 warning LNK4221: no public symbols found; archive member will be inaccessible OPC_Picking.obj opcode
Warning 3 warning LNK4221: no public symbols found; archive member will be inaccessible OPC_Common.obj opcode
Error 4 error C2065: 'WM_MOUSEWHEEL' : undeclared identifier k:\downloads\garagegames\3d-iso-kit_v1-0\engine\source\windowmanager\win32\windispatch.cpp 289 iskDemo
Error 5 error C2051: case expression not constant k:\downloads\garagegames\3d-iso-kit_v1-0\engine\source\windowmanager\win32\windispatch.cpp 289 iskDemo
Error 6 error C3861: 'GET_WHEEL_DELTA_WPARAM': identifier not found k:\downloads\garagegames\3d-iso-kit_v1-0\engine\source\windowmanager\win32\windispatch.cpp 291 iskDemo
Error 7 fatal error C1189: #error : incorrect <rpcndr.h> version. Use the header that matches with the MIDL compiler. k:\downloads\garagegames\3d-iso-kit_v1-0\engine\lib\msplatformsdk\include\rpcndr.h 33 iskDemo
Warning 8 warning C4505: 'yyunput' : unreferenced local function has been removed k:\downloads\garagegames\3d-iso-kit_v1-0\gameexamples\isk\buildfiles\visualstudio 2005\projects\cmdscan.cpp iskDemo
Warning 9 warning C4005: 'alloca' : macro redefinition k:\downloads\garagegames\3d-iso-kit_v1-0\gameexamples\isk\buildfiles\visualstudio 2005\projects\cmdgram.y iskDemo
Warning 10 warning C4701: potentially uninitialized local variable 'yyval' used k:\downloads\garagegames\3d-iso-kit_v1-0\gameexamples\isk\buildfiles\visualstudio 2005\projects\bison.simple iskDemo
Warning 11 warning C4305: '-=' : truncation from 'double' to 'F32' k:\downloads\garagegames\3d-iso-kit_v1-0\engine\source\t3d\player.cpp 1779 iskDemo
Warning 12 warning C4305: '-=' : truncation from 'double' to 'F32' k:\downloads\garagegames\3d-iso-kit_v1-0\engine\source\t3d\player.cpp 1784 iskDemo
Warning 13 warning C4701: potentially uninitialized local variable 'returnShape' used k:\downloads\garagegames\3d-iso-kit_v1-0\engine\source\t3d\shapebase.cpp 4463 iskDemo
Error 14 error BK1506 : cannot open file '..\..\Link\Vc2k5.Debug.Win32\iskDemo\wmiVideoInfo.sbr': No such file or directory BSCMAKE iskDemo
#4
08/07/2009 (9:07 pm)
I have followed the instructions given by Jonathan Wood and now all errors are eliminated. Wat's left are all warnings. And when I try Starting ISK it will but when I start Game there are no movements from pressing W, A, S, D, Space and even the mouse clicks is not functioning. Help please ^^
#5
08/10/2009 (8:52 am)
Hmm.. Still no reply. I think it is much better if in the 3d iso kit download, there is already buildfiles for VS 2008. There are errors and warnings once converted. Or if it cant be included in the download. Atleast post a fix for the errors and warnings it has.
#6
08/10/2009 (1:39 pm)
i will send over the 2008 build files to GarageGames tonite.
#7
08/10/2009 (8:55 pm)
Thanks tim. That would be of great help especially for people like me who have just started in Torque game programming. Would gladly appreciate that.
#8
08/10/2009 (9:18 pm)
Please inform me here if it has been uploaded already so I can download it ASAP. Thanks.
#9
08/11/2009 (6:10 am)
it usually takes a few days for the web team to update the download. i will let you know when i know.
#10
08/11/2009 (12:49 pm)
Hi..I have a very nooby question. How do I use consolemethods in the console? For example.

ConsoleMethod(Player, cm_getCurrentLevel, F32, 2, 2, "getCurrentLevel()")
{
return object->getCurrentLevel();
}

What do I need to input inthe console so it will return me the current level. Explanation would be very useful. Thanks again in advance.
#11
08/12/2009 (6:00 am)
cm_getCurrentLevel();

don't really need to use the console for it though since it displays in the character screen
#12
08/12/2009 (6:16 am)
It doesnt work in the console of iskDemo_DEBUG.exe. I need it in other consolemethods like setting agility, level in the console. I also got another question.

How can I stop the player from following where the mouse pointer is? What changes do I need to do in order to disable follow mouse pointer. But I dont want to delete it permanently because I will be adding it to my click and move. Ill be implementing that whenever the mouse0 is not released. It will move and it will follow where the pointer is. But once mouse0 is released it will click and move to the location where the pointer is released.
#13
08/12/2009 (7:58 am)
the follow mouse code is in AFXTSCtrl.cpp in OnMouseMove function
#14
08/12/2009 (10:16 am)
you need to make sure you are using it the right way, this is for a player.

so you would say something like MyPlayer.cm_getCurrentLevel(); or MyPlayer.cm_SetAgility(20); something like that
#15
08/26/2009 (10:28 pm)
It's been 2 weeks but still there are no VS2008 build files in the download link of 3D ISO KIT?
#16
08/27/2009 (3:39 pm)
i will resend the files again, maybe they never got them?
#17
09/09/2009 (8:44 am)
It will be a month already tomorrow and still. The VS2008 build files are still not available in the download for 3d ISO kit. Hmm.. What's causing the problem for this?
#18
09/09/2009 (1:11 pm)
GarageGames has the files (I received a confirmation email the other day), so there is nothing more that i can do other than wait for them to update the download.
#19
09/10/2009 (11:44 pm)
Ok.. Thanks. Ill just wait then.
#20
10/13/2009 (9:41 am)
got the email last night, the download should now have the 2008 build files.
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