Modify Killer Kork Script
by Instinctz · in General Add-On Discussion · 08/06/2009 (8:10 pm) · 2 replies
Hey I was wanting to check on something.
This seems like it should be simple but I couldnt figure anything out. I just want the killer kork script to cause the NPC to stand still and -not- provoke targets.
I have commented out every single function or call that even seem'ed like it would command kork to move.
To no avail.
Any advise or direction?
This seems like it should be simple but I couldnt figure anything out. I just want the killer kork script to cause the NPC to stand still and -not- provoke targets.
I have commented out every single function or call that even seem'ed like it would command kork to move.
To no avail.
Any advise or direction?
#2
Except I'm wanting to develop a pretty nice and adjustable AI system from the ground up once I get back on it now, instead of just moding Killer Kork.
Hopefully I'll be able to add things like, follow path with wandering abilities. Or stick to a waypoint until provoked and track, or not to track. All just editable with a few things. Is my idea.
But I'll update here on anything I get done.
08/22/2009 (6:46 am)
No I never really could, I moved on to other parts how ever I'm finishing up some work on the other items then looking back into this.Except I'm wanting to develop a pretty nice and adjustable AI system from the ground up once I get back on it now, instead of just moding Killer Kork.
Hopefully I'll be able to add things like, follow path with wandering abilities. Or stick to a waypoint until provoked and track, or not to track. All just editable with a few things. Is my idea.
But I'll update here on anything I get done.
Torque Owner Justin Nelson