Game Development Community

Modify Killer Kork Script

by Instinctz · in General Add-On Discussion · 08/06/2009 (8:10 pm) · 2 replies

Hey I was wanting to check on something.

This seems like it should be simple but I couldnt figure anything out. I just want the killer kork script to cause the NPC to stand still and -not- provoke targets.

I have commented out every single function or call that even seem'ed like it would command kork to move.

To no avail.

Any advise or direction?

#1
08/22/2009 (2:08 am)
I've been trying to do the same thing. Found out anything yet?
#2
08/22/2009 (6:46 am)
No I never really could, I moved on to other parts how ever I'm finishing up some work on the other items then looking back into this.

Except I'm wanting to develop a pretty nice and adjustable AI system from the ground up once I get back on it now, instead of just moding Killer Kork.

Hopefully I'll be able to add things like, follow path with wandering abilities. Or stick to a waypoint until provoked and track, or not to track. All just editable with a few things. Is my idea.

But I'll update here on anything I get done.