Game Development Community


#1
08/06/2009 (12:37 pm)
Just to clarify here, are you referring to running pureLIGHT itself, or to running pureLIGHT content in Torque 3D?

What video card, driver version, operating system, and version of Torque 3D are you running?
#2
08/06/2009 (10:09 pm)
HI pittman
I refering to pureLIGHT content in Torque 3D(Beta4)

Cpu : E6600
Video card : 8800 GTS VRAM 512
Driver : 180.48
OS : XP sp3

CPU : P8600
Video card : 9650M GT VRAM 1GB
Driver : 186.18
OS : XP sp3

www.myschoollife.co.kr/bug/purelighterror1.jpg
www.myschoollife.co.kr/bug/purelighterror2.jpg

#3
08/06/2009 (11:28 pm)
Looks to me like the edges are being AA'd ?

T3D's edge AA isn't a full screen AA (unfortunately)

#4
08/07/2009 (7:53 am)
Yeah it looks like the edges are being blurred slightly. Its not true full screen AA though, as its not really possible to combine that with deferred rendering techniques (which Torque uses) and DirectX 9 (which Torque also uses). So, the best feasible alternative is to blur the edges, which while better than nothing, isn't full-on AA quality.

In any event, this is technically a Torque 3D limitation and not a pureLIGHT limitation.
#5
08/07/2009 (7:40 pm)
thanks for reply