Game Development Community

Making a tunnel

by Stephen · in Constructor · 08/05/2009 (6:12 am) · 6 replies

I'm looking to create some tunnels but I have ran into some problems with lighting, missing parts, and textures. Here are some pictures of what I have created and export into T3D.

img32.imageshack.us/img32/25/constructor.th.jpg

img31.imageshack.us/img31/3668/screenshot00100000.th.jpg

img31.imageshack.us/img31/1010/screenshot00100001d.th.jpg

The way I created this tunnel was with the extrude face tool and then used the hollow tool. I need some advice on how to create these tunnels with correct lighting and textures. Thanks

#1
08/05/2009 (6:38 am)
I think I have figured out the texture problem but I'm still not sure about pieces of the tunnels gone.
#2
08/05/2009 (9:13 am)
Disable/tweak the HSR options under Export preferences. Sometimes Constructor gets a little carried away with hidden surface removal...

Texturing a cyclinder is a pain ;)
#3
08/05/2009 (10:36 am)
okay, I'll try exporting it with it unchecked.
#4
08/05/2009 (10:58 am)
Cool, that seem to do the trick with the missing pieces. By the way, is there a way to change the color of the cursor when its "+"?
#5
08/05/2009 (11:50 am)
That's the usual suspect when faces start going missing, glad that helped. Sometimes you can experiment with different HSR settings (and the Epsilon values) on a scene by scene basis, and the results will be good. For scenes that include spheres, cylinders, and pyramids (or lots of small brushes) I usually leave HSR disabled.

Looks like there isn't an option to change those cursor colors -- or at least I didn't see any. My guess is that they are hardcoded somewhere.
#6
08/05/2009 (12:08 pm)
Yea, I didn't see any cursor color options as well. Anyway, thanks for the help.