GMK on Mac
by Yuri Dobronravin · in Game Mechanics Kit · 08/05/2009 (5:34 am) · 5 replies
GMK 100% support Mac, however there are some insignificant differences of building on PC Windows and Mac C++ compilers.
So discuss issues of GMK building and working on Mac computers here.
Peter Stuart has created a very comprehensive manual for compiling GMK on Mac's Xcode.
So discuss issues of GMK building and working on Mac computers here.
Peter Stuart has created a very comprehensive manual for compiling GMK on Mac's Xcode.
#2
Could you please tell what version of TGE or TGEA do you use?
Also what problems you got, what errors compiler or linker?
It will be easy to figure out how to help you.
08/13/2009 (2:36 am)
Hi John,Could you please tell what version of TGE or TGEA do you use?
Also what problems you got, what errors compiler or linker?
It will be easy to figure out how to help you.
#3
I use TGE 1.5.2 in a PPC Mac :S . I need a manual similar to what comes with the GMK, but it is for MAC. I have little experience with XCode.
08/14/2009 (12:52 pm)
Hi YuriI use TGE 1.5.2 in a PPC Mac :S . I need a manual similar to what comes with the GMK, but it is for MAC. I have little experience with XCode.
#4
show that you own any torque engines.
Cheers,
Hewster
08/14/2009 (4:17 pm)
@John, you need to contact customer support, because your profile does notshow that you own any torque engines.
Cheers,
Hewster
#5
08/21/2009 (8:32 am)
Peter Stuart has created a very comprehensive manual for compiling GMK on Mac's Xcode. Read it in this topic.
Torque Owner John Antillanca