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Customizing Texture for Object

by Mickey.Y · in Constructor · 08/04/2009 (2:04 am) · 5 replies

Hi Guys,

A very good day to all of you. I am running into difficulties for my texturing of a simple object.

For example, if i create a cube with dimension of 8, 7.5 and 7.5. I do not want the material to wrap around the cube in "tiles" manner.

I only want the material to appear on selected surface of the cube. In addition, i will like to specify position and size of the material on the selected surface.

*Smile Always*

Regards
Mickey.Y

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#1
08/04/2009 (2:14 am)
Create you object and then texture it afterwards -- on a face by face basis. You can then use the texture/material tool to place and scale your texture per individual face.

  • highlight a face on any brush (must be in "Face" mode)
  • select a material, apply it
  • position/scale as you want
  • #2
    08/04/2009 (2:55 am)
    Hi Michael,

    Thanks for the prompt reply. I really appreaciate it ;)

    Have a nice day ahead ;)

    #3
    08/04/2009 (3:09 am)
    Hi Michael,

    Sorry to trouble you again, really feeling sorry.

    But i realized i am facing another problem; whenever i scale or position a material, " tiling" of the material surfaced.

    Is it possible to turn off the "tiling" effect?

    *Smile always and Stay Happy*

    #4
    08/04/2009 (3:26 am)
    You would want to use the "Stretch to fit" option if you don't want the texture to be tiled. I've highlighted it below. That will automatically scale your texture to fit the face itself (either larger or smaller). Doing so on a large face will probably result in a loss of texture quality though -- you can compensate for this by using larger textures in some areas.
    i167.photobucket.com/albums/u143/heretek/torque/stretchtofit.jpg
    In the "Auxilary" Texture Album are some useful "sizing" textures that can give you a hint to what size texture best fits your object.
    #5
    08/04/2009 (11:32 pm)
    Hi Michael,

    Thanks for your prompt reply, i really appreaciate it.

    Finally, i understand how the thing works. Thanks for the time and effort in helping me ;)

    *Smile and Be Happy Always*