Game Development Community

Difs dont appear in game

by Minesh · in Constructor · 08/03/2009 (3:47 am) · 8 replies

Ok i am new to torque as i want to have a carrer in games in the future and i enjoy working with them...
So i try my ideas in a game thats made .(Return to BLockland) well on torque constructor i made a dif file that i try exporting it got exported into the right file path and in game in the f11 editor it just dont show up if i click it ... and i tried all the Dif files i could use.. well different formats.
Any ideas?

#1
08/03/2009 (1:47 pm)
Any error reports or messages? What export option did you use?

It's possible that Blockland had made some changes to the Interior format that prevents the use of certain DIFs unless they where exported with a certain exporter.
#2
08/21/2009 (10:57 am)
Same thing happened to me. When I finished my model I was so pumped to put it in game :D
Then it just didnt show up.
I was rather excited too since it was my first model and didnt come out so bad.
#3
12/01/2009 (6:35 am)
that happened to me when trying to make interiors for marble blast gold
anyone know how to get them to work?? I am using constructor 1.04 on a macintosh i-mac
#4
12/01/2009 (5:27 pm)
@David, are you using the right version of Map2Dif? You need a special one for MarbleBlast interiors.
#5
12/02/2009 (10:50 am)
i dont know if this helps im trying to use the one that is with consrtuctor
for the mac version i cant get it to work what one do i need?

can you send me a copy of the correct one?

hazardgs[at]googlemail[dot]com
#6
12/02/2009 (2:57 pm)
The marbleblast map2dif is for windows only. Complain to gg about that ;)
#7
12/03/2009 (6:28 am)
will they make a mac version
if not then if i make a map file can i send it to you for you to convert for me?

thank you for the help

also i need to learn how to use that could you put up some tutorials that people can look at only for the basics?


#8
04/02/2010 (8:09 pm)
apparently old Torque is also very very picky about naming conventions. I had several maps 'not appear' until I realized that TGE doesn't allow you to use names with whitespaces.

And GG has dropped all support, of any kind, for their flagship products. I guess they decided that indies that cannot afford 500 dollars a license are 'fakes' and not worth dealing with.

All I can say is, I am only the artist, don't have my own TGE license, and now I am glad I don't... after we go to beta, I never want to touch Torque or constructor again, ever.