Difs dont appear in game
by Minesh · in Constructor · 08/03/2009 (3:47 am) · 8 replies
Ok i am new to torque as i want to have a carrer in games in the future and i enjoy working with them...
So i try my ideas in a game thats made .(Return to BLockland) well on torque constructor i made a dif file that i try exporting it got exported into the right file path and in game in the f11 editor it just dont show up if i click it ... and i tried all the Dif files i could use.. well different formats.
Any ideas?
So i try my ideas in a game thats made .(Return to BLockland) well on torque constructor i made a dif file that i try exporting it got exported into the right file path and in game in the f11 editor it just dont show up if i click it ... and i tried all the Dif files i could use.. well different formats.
Any ideas?
About the author
#2
Then it just didnt show up.
I was rather excited too since it was my first model and didnt come out so bad.
08/21/2009 (10:57 am)
Same thing happened to me. When I finished my model I was so pumped to put it in game :DThen it just didnt show up.
I was rather excited too since it was my first model and didnt come out so bad.
#3
anyone know how to get them to work?? I am using constructor 1.04 on a macintosh i-mac
12/01/2009 (6:35 am)
that happened to me when trying to make interiors for marble blast goldanyone know how to get them to work?? I am using constructor 1.04 on a macintosh i-mac
#4
12/01/2009 (5:27 pm)
@David, are you using the right version of Map2Dif? You need a special one for MarbleBlast interiors.
#5
for the mac version i cant get it to work what one do i need?
can you send me a copy of the correct one?
hazardgs[at]googlemail[dot]com
12/02/2009 (10:50 am)
i dont know if this helps im trying to use the one that is with consrtuctorfor the mac version i cant get it to work what one do i need?
can you send me a copy of the correct one?
hazardgs[at]googlemail[dot]com
#6
12/02/2009 (2:57 pm)
The marbleblast map2dif is for windows only. Complain to gg about that ;)
#7
if not then if i make a map file can i send it to you for you to convert for me?
thank you for the help
also i need to learn how to use that could you put up some tutorials that people can look at only for the basics?
12/03/2009 (6:28 am)
will they make a mac versionif not then if i make a map file can i send it to you for you to convert for me?
thank you for the help
also i need to learn how to use that could you put up some tutorials that people can look at only for the basics?
#8
And GG has dropped all support, of any kind, for their flagship products. I guess they decided that indies that cannot afford 500 dollars a license are 'fakes' and not worth dealing with.
All I can say is, I am only the artist, don't have my own TGE license, and now I am glad I don't... after we go to beta, I never want to touch Torque or constructor again, ever.
04/02/2010 (8:09 pm)
apparently old Torque is also very very picky about naming conventions. I had several maps 'not appear' until I realized that TGE doesn't allow you to use names with whitespaces. And GG has dropped all support, of any kind, for their flagship products. I guess they decided that indies that cannot afford 500 dollars a license are 'fakes' and not worth dealing with.
All I can say is, I am only the artist, don't have my own TGE license, and now I am glad I don't... after we go to beta, I never want to touch Torque or constructor again, ever.
Associate Michael Hall
Distracted...
It's possible that Blockland had made some changes to the Interior format that prevents the use of certain DIFs unless they where exported with a certain exporter.