Game Development Community

houston we have a Dif problem

by christian · in Constructor · 07/23/2009 (9:48 pm) · 4 replies

Help me out with this please..
Im new in this.. I was using Torque Constructor in order to create a circular path
everything is ok..
no problem when exporting the object
but..
when I put the object inside TGEA...
the object is darker at the top and
the bottom is nice and clear..

I tried to relight the scene but I get the same result

I tested the objects in other game samples and they worked just fine
I tested other dif objects in my scene and they worked fine

this are some screen shots


http://img24.imageshack.us/i/17307212.jpg/
http://img194.imageshack.us/i/75654603.jpg/


I have no Idea..

Help .. Pleaaaseee :(


#1
07/23/2009 (10:12 pm)
Which exporter did you use? I get best results with "Export to DIF" which works in TGE 1.5+ , TGEa 1.03+, and Torque 3D (so far). The other alternatives are questionable (in my opinion) and for older version of TGE and/or TGEa.
#2
07/24/2009 (7:38 am)
hi .. thanks for your answer..

Yes I used the "Export as Dif".. with the Torque Constructor 1.0.6

also Im using Torque 1.7.1

it is like if the sun is below the object, when I rotate the object the intensity of light changes too..


I tried with torque 1.8.0.. and I get another issue
the ilumination is just right but when I get closser to the object
it starts to become red

I have no idea.. :(
#3
07/24/2009 (6:28 pm)
lighting them in constructor or TGEA?
#4
07/26/2009 (7:22 pm)
thanks man.. but I get this bug only when I use relief maps