GMK and Yack Pack
by Peter Churness · in General Add-On Discussion · 07/23/2009 (9:43 am) · 5 replies
Has anyone integrated GMK and Yack Pack together? Any issues with it?
Peter
Peter
#2
07/24/2009 (5:47 am)
Great...good to know. You'll likely have another customer soon :)
#3
The GMK product is great.
I added my "talking NPC's" to my GMK templates so that I can add them through the tool as well, not just my combat NPC's.
07/26/2009 (11:37 am)
I have GMK working with Yack Pack, SSAO, and DOF on TGEA 1.7.1.The GMK product is great.
I added my "talking NPC's" to my GMK templates so that I can add them through the tool as well, not just my combat NPC's.
#4
I'm back trying to get GMK and Yack working together. How did you go about it? Did you use the Yack pack changes to engine cross hair hud or did you go with GMK's torqe script method for selecting objects to use and tweak for choosing character to talk to? Any other pointers?
Thanks in advance,
Peter
08/29/2009 (11:31 pm)
Hey John,I'm back trying to get GMK and Yack working together. How did you go about it? Did you use the Yack pack changes to engine cross hair hud or did you go with GMK's torqe script method for selecting objects to use and tweak for choosing character to talk to? Any other pointers?
Thanks in advance,
Peter
#5
01/12/2010 (6:17 am)
John, me too interested in how you got both working... any hints to share? :-)
Torque Owner Yuri Dobronravin
Logicking
And as I know there were only very insignificant issues.