Game Development Community

An issue with default terrain

by Rapid Fire · in Torque X 3D · 07/20/2009 (1:45 pm) · 1 replies

Using the Xterrain and it's collision mesh is giving me issues.

Currently my player can stand on some portions of the terrain he can stand on, however others he stands somewhat inside of and is bouncing somewhat inside of these portions of the terrain mesh.

I'm not sure if it's how I implemented the rigid component, or whether it is an issue with the terrain collision mesh, however I've not been able to get the terrain to provide a contact, nor does the terrain allow rendering of it's bounds to test what is actually going on at these points.

Essentially he just seems to float and bounce inside of sections of the terrain, but runs cleanly across other portions.

Anyone else had this issue.

#1
03/12/2010 (1:37 am)
there have been alot of people with this same issue, noone has really given any definite solution. ill let you know if i find or hear anything