Game Development Community

Release notes for TX3D 3.1

by Graeme Reid · in Torque X 3D · 07/20/2009 (1:42 am) · 11 replies

I was just wondering where the release notes are for version 3.1 so we can evaluate whether it's worth risking an update for our project?

#1
07/20/2009 (11:57 am)
I think TorqueX and iTorque are the back-burner engines at this point. The TorqueX 3D update was released with next to no official announcement. This leads me to believe that there were no big changes: just stability updates / tweaks.

I hope I am wrong.
#2
07/20/2009 (12:57 pm)
I've not seen too many changes in 3.1. But I've not checked too much of it either.

A rather large disappointment is that the Torque Builder is still pretty much unuseable though, and breaks the level files more than it adds to them, which I was hoping would be cleaned up.
#3
07/20/2009 (4:59 pm)
The builder actually starts up for you without a crash? Must be nice...
#4
07/21/2009 (8:04 am)
The builder will not even load a file for me. It just says I need to compile the level before loading it.
#5
07/24/2009 (8:16 am)
Same for me.
I was really looking forward to using this for XNA dev. too.
Im a big fan of the TGB, but this is so buggy.
#6
07/24/2009 (5:06 pm)
The 2D builder works well. The 3d builder just throws an unhandled exception while loading a scene file. No information at all, just the generic "Windows is looking for a solution to the problem". I know I could fix the thing in about 30 minutes after setting a breakpoint if we had source code for the builder. Alas. The builder just isn't ready for prime time.
#7
07/24/2009 (5:23 pm)
I am also facing the problem of the Torque X Builder 3D (3.1) not loading the XNA (3.1) project for me. The message is "Unable to open this project. Make sure the project has already been compiled." It has been compiled and run through visual c# 2008 express edition. I even made sure there were no dots in the file path.
#8
07/26/2009 (7:10 am)
For me sometimes the 3D Builder works, sometimes not. At least it starts without problems. Most of the time it can even load my Scenes.
However, during runtime it causes my mouse to freeze every few seconds, which is extremely annoying. :-\ Also it won't import Assets correctly: They get copied to my Visual Studio project folder but are not added to the asset library in Torque Builder 3D itself.
#9
07/26/2009 (5:50 pm)
Thanks for the info.
I'm just starting trying to get into 3d game programming (I'm a professional 2D programmer) and was just looking for an easier way to handle the resources in XNA. I thought this might be helpful since the TGB is so easy to use - but it sounds like it might not be worth the trouble.
#10
07/26/2009 (11:05 pm)
I'm impressed that you have got far enough with a project to be concerned about updating it!
#11
08/07/2009 (10:41 pm)
Henry, sounds like we're on the same boat. I tried the Xbox 360 Game template 3.1 and it says I need to compile it in Visual C# when trying to load it in Torque Builder.

When they say 'compile', they mean Build right?