Game Development Community

[b4bug] CanvasClearColor

by Steve Acaster · in Torque 3D Professional · 07/18/2009 (10:11 am) · 2 replies

Haven't seen a post on this, so here is one.

Opening CanvasClearColor, the colour selection tool displays the black range and not the colour which it is set to and the numerical RGB values read "60690" "59160" "50490" or similarly huge numbers. Which is pretty impressive for something that only goes up to 255.

Having it dynamically update with the mie (mie does ambient yes?) of the Scattersky whilst using TimeofDay would be nice.

Additionally, any chance of getting CanvasClearColor to use decimal RGB like everything else?

#1
07/18/2009 (10:43 am)
I'm not sure what you mean by dynamically update. The ScatterSky does not influence the clearColor in anyway aside from rendering on top of it (as everyone does).

The color picker is mega screwy though.
#2
07/18/2009 (2:18 pm)
Quote:ScatterSky does not influence the clearColor in anyway
It would be nice if it did though.

Not being particularly code/rendering minded I do occaisionally make suggestions without knowing what horrors would be involved in getting it to work.