[b4bug] CanvasClearColor
by Steve Acaster · in Torque 3D Professional · 07/18/2009 (10:11 am) · 2 replies
Haven't seen a post on this, so here is one.
Opening CanvasClearColor, the colour selection tool displays the black range and not the colour which it is set to and the numerical RGB values read "60690" "59160" "50490" or similarly huge numbers. Which is pretty impressive for something that only goes up to 255.
Having it dynamically update with the mie (mie does ambient yes?) of the Scattersky whilst using TimeofDay would be nice.
Additionally, any chance of getting CanvasClearColor to use decimal RGB like everything else?
Opening CanvasClearColor, the colour selection tool displays the black range and not the colour which it is set to and the numerical RGB values read "60690" "59160" "50490" or similarly huge numbers. Which is pretty impressive for something that only goes up to 255.
Having it dynamically update with the mie (mie does ambient yes?) of the Scattersky whilst using TimeofDay would be nice.
Additionally, any chance of getting CanvasClearColor to use decimal RGB like everything else?
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#2
Not being particularly code/rendering minded I do occaisionally make suggestions without knowing what horrors would be involved in getting it to work.
07/18/2009 (2:18 pm)
Quote:ScatterSky does not influence the clearColor in anywayIt would be nice if it did though.
Not being particularly code/rendering minded I do occaisionally make suggestions without knowing what horrors would be involved in getting it to work.
Associate James Ford
Sickhead Games
The color picker is mega screwy though.