Game Development Community

Untrusted Component in TX3D 3.1

by Henry Shilling · in Torque X 3D · 07/17/2009 (5:34 pm) · 24 replies

I uninstalled TX3D 3.0, installed TX3D 3.1 and get this error when trying to create a new project:

this template attempted to load an untrusted component 'GarageGames.TorqueX.TemplateWizard, Version=3.1.0.0, Culture=Nuetral, PublicKeyToken=b3a097a6e74a0ba'

I am using MS Visual Studio 2008, not the express edition.

Any ideas or workarounds?
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#21
08/19/2009 (4:01 am)
Henrik, could you re-post it here? I can't get to the post (Restricted for some reason).

Man, I'll take anything I can get at this point. Sorry GG but I'm totally baffled by the lack of support. It's been 2 weeks now (for me anyway) and my patience is being tested.

Give us something, anything. Is a programmer dead or something?

Isn't there a previous version we could work with?


Thanks
#22
08/19/2009 (2:43 pm)
Here is the post in full.

The untrusted component is the new GarageGames.TorqueX.TemplateWizard 3.1.0.0 which needs to be put into the GAC. If you have extracted the files from the installer, you will find it there. Now you have to run gacutil to get it into the GAC. This should be the version in the ..VisualStudio\SDK\v2.0\Bin directory or simmilar. You will have to search for it on your machine. The following has to be done as a true administrator, so you should right click on a comandprompt short cut and select "run as administrator" or this won't work.

>gacutil /i "<your path>GarageGames.TorqueX.TemplateWizard.dll"

Hopefully you will get the following:

Microsoft (R) .NET Global Assembly Cache Utility. Version 2.0.50727.42
Copyright (c) Microsoft Corporation. All rights reserved.

Assembly successfully added to the cache

Now you shouldn't have any problems with the untrusted component any more.

I now get the schema problem. But I belive there was a simmilar problem with earlier versions, just can't remember right now.

Solved it. I had missed to reference the new GarageGames.TorqueX.Framework.dll and GarageGames.TorqueX.Framework2d.dll.

So now I'm running Torque X 3.0 with XNA 3.1 and the psk3.1.

The two frame work dlls are not strongly named and thus not possible to register. This could be what fails in the installer and makes it roll back. (Just a guess)
#23
08/19/2009 (4:32 pm)
A new Torque X 2D/3D update is being tested right now that addresses the assembly compatibility problem with XNA 3.1. The testing is just about wrapped up, so it should be available very soon.

John K.
#24
08/20/2009 (2:52 am)
That's awesome news, John. My partner in crime and I just got to the point in our design where we need to engage a tool chain... and we are hoping that we can place a big bet on the Torque X 3D editor. It looks like it's what we want as an accelerator and force multiplier for a teensy team. We're standing by! Let us know what we can do to help.
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