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TGEA 1.8.1: DXT1 and Uncompressed DDS's are broken.

by Stefan Lundmark · in Torque Game Engine Advanced · 07/17/2009 (6:08 am) · 1 replies

Here are 3 screenshots of DDS files loaded into TGEA 1.8.1. Click the links to download the file. [Links removed, no longer watching this thread.]

All these look just fine in Photoshop. What'sup? These used to work in 1.7.1 unless I'm mistaken and the DDS loader didn't change much at all since then so I assume it's something in the texture manager.


#1
07/20/2009 (12:02 pm)
Oh and, here's the assert:

Quote:
Ohnoes!

Triggered by:

AssertFatal( numMips == dds->mMipMapCount &&
                fmt == dds->mFormat, "Ohnoes!" );

Any ideas?