Welcome to the Torque 3D Public Discussion Forum
by Deborah M. Fike · in Torque 3D Beginner · 07/16/2009 (5:24 pm) · 17 replies
This forum will serve as a housing area for Torque 3D questions as we approach the final betas and eventual release of Torque 3D. When Torque 3D releases, the private forum will disappear and merge with these public discussions. Thanks for stopping by and hope we can answer your game dev questions here!
About the author
I write games for a living. <3 my job.
#2
07/28/2009 (8:05 am)
@Impheris - It is currently in closed beta, so there is no demo yet. Only users who have purchased a license can preview the engine.
#3
07/28/2009 (2:00 pm)
:(
#4
07/28/2009 (2:22 pm)
@Impheris: When the engine goes out of beta, we will have free trial demos for you to play with. So if you want to try before you buy, that option will be available to you soon.
#5
09/03/2009 (11:19 am)
I have a question regarding the Torque 3D beta. So let's say I purchase a license, what exactly do I get while T3D is in beta? Can I make games with it and publish them during beta?
#6
09/03/2009 (3:21 pm)
@Michael: Yes, if you purchase the game in beta, you can make games with and publish with no royalties just like you would the final release candidate. You gain access to all source code, editors, etc. that are available to Torque 3D.
#7
09/04/2009 (5:33 am)
I see, thanks Deborah.
#8
10/13/2009 (4:16 pm)
Hello please someone knows if is there any dmeo of dame mechanics kit for torque 3d?
#9
10/13/2009 (4:18 pm)
sorry demo? game mechanics kit for torque 3d?
#10
10/13/2009 (5:02 pm)
@Smiljan - There is a demo download link here: www.garagegames.com/products/gamemechanicskit. Not sure if it includes Torque 3D but whatever features it displays in that demo are available in the Torque 3D version.
#11
12/21/2009 (1:37 pm)
Will finally be getting Torque 3D today. Price drop did it for me
#12
I love using UDK, it's a great shame you don't yet offer a simler package, Alot of us game developers are unemployed at the moment, we can't afford the 500 $ asking price, UDK allows us to get our hands and feet into just about everything, apart from the source code, I would truly love to give this engine ago, but I am unwilling to put weeks of work, if not months, into something I can't use at the end of the day.
Just look at the explosion caused by Epic with there so called FREE designer tools, they don't really give this away free, as they get back thousands of feedback threads, this alone has got to be worth a fortune to any game engine.
I will dabble with torque, but thats all it will ever be with the present arrangements, if and when you finally decide to let the community try the cut down version.
I think what Epic has done, is fantastic for the gaming community, I suspect ue4 will go the same way, how can it not with such a fantastic response they have had, I suspect a huge portion of the gaming community are using UDK, simply because of whats on offer, a full game can be created with-out access to the source code.
I hope in the future you can provide something on the same grounds, then I will most definitely give my full attention.
All the best.
Keith.
03/06/2010 (3:57 am)
Sorry, but until you can offer the full version minus the source, I will stick to UDK, yes it is a little buggy, but it gets an update around the 16th of every month, when I finally decide I will got all out to make my first game, I will be ready, because I will have used all the tools available, and know the In's and outs of the package, I will know the downfalls and the work around in advance.I love using UDK, it's a great shame you don't yet offer a simler package, Alot of us game developers are unemployed at the moment, we can't afford the 500 $ asking price, UDK allows us to get our hands and feet into just about everything, apart from the source code, I would truly love to give this engine ago, but I am unwilling to put weeks of work, if not months, into something I can't use at the end of the day.
Just look at the explosion caused by Epic with there so called FREE designer tools, they don't really give this away free, as they get back thousands of feedback threads, this alone has got to be worth a fortune to any game engine.
I will dabble with torque, but thats all it will ever be with the present arrangements, if and when you finally decide to let the community try the cut down version.
I think what Epic has done, is fantastic for the gaming community, I suspect ue4 will go the same way, how can it not with such a fantastic response they have had, I suspect a huge portion of the gaming community are using UDK, simply because of whats on offer, a full game can be created with-out access to the source code.
I hope in the future you can provide something on the same grounds, then I will most definitely give my full attention.
All the best.
Keith.
#14
// END: Kralmok Sequences.
in Mantis_rigged.cs.
can someone help please?
Thanx
02/23/2012 (9:21 pm)
i cant find this line of code, // END: Kralmok Sequences.
in Mantis_rigged.cs.
can someone help please?
Thanx
#15
08/16/2012 (7:38 am)
The latest version of Torque 3D 1.2 support the FBX format model? I use Maya 2012, the latest export plug-in? Thank you!
#16
08/16/2012 (11:17 am)
You can export to COLLADA using Maya 2012.
#17
08/16/2012 (10:23 pm)
Thank you very much!
Impheris