New level template?
by Sinani201 · in Marble Blast · 07/13/2009 (6:03 pm) · 1 replies
I am sorry if this has already been asked, but when I make a new mission (in the level editor) it says that a template file (newmission.mis) is missing. Am I supposed to download or create a mission template file? How can I do this?
Any help would be greatly appreciated.
Any help would be greatly appreciated.
Matan
Anyway, since you're a gold user the template will not help you much, but here's the current basic template provided for MBP users:
Note that the sky's materialList MUST BE CHANGED to MBG's sky .dml file and path because it's MBP specific. The song is also nice to change, but not needed.
It's a minimalist template, I am aware :p
// name = level name as it appears in the game // desc = description as it appears in the game // goldTime = Gold Time or Platinum Time im miliseconds. example: 1000 is 1 second, 60 is 1 minute, 80 is 1:20 mins. // level = level number, from 1 to infinity (and beyond!) // UltimateTime = Specific for MBP. MUST BE LOWER THAN THE GOLD TIME. So if gold is 1000 then UT must be 999 or less! // NOTE FOR UT/GOLD/PLATINUM - A "0" DISABLES THEM AND THUS ONE OF THESE WON'T BE CREATED. // startHelpText = Text visible when starting a level // type = leave it on custom // artist = put your name or nickname to be known! //--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { name = "Mission Template"; desc = "Create your mission! Open the mission file with notepad/other program like word and stuff to edit!"; goldTime = "0"; level = "1"; UltimateTime = "0"; startHelpText = "You are inside your mission!"; type = "Custom"; artist = "You"; }; new MissionArea(MissionArea) { area = "-360 -648 720 1296"; flightCeiling = "300"; flightCeilingRange = "20"; locked = "true"; }; new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0"; cloudHeightPer[1] = "0"; cloudHeightPer[2] = "0"; cloudSpeed1 = "0.0001"; cloudSpeed2 = "0.0002"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; useSkyTextures = "1"; renderBottomTexture = "1"; SkySolidColor = "0.600000 0.600000 0.600000 1.000000"; fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000"; fogVolume1 = "-1 7.45949e-031 1.3684e-038"; fogVolume2 = "-1 1.07208e-014 8.756e-014"; fogVolume3 = "-1 5.1012e-010 2.05098e-008"; materialList = "~/data/skies/Intermediate/Intermediate_Sky.dml"; windVelocity = "1 0 0"; windEffectPrecipitation = "0"; noRenderBans = "1"; fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000004"; fogVolumeColor3 = "128.000000 128.000000 128.000000 14435505.000000"; }; new Sun() { direction = "0.638261 0.459006 -0.61801"; color = "1.400000 1.200000 0.400000 1.000000"; ambient = "0.300000 0.300000 0.400000 1.000000"; }; new StaticShape(StartPoint) { position = "14 -6 0"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "StartPad"; }; new StaticShape(EndPoint) { position = "14 24 0"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "EndPad"; }; new Trigger(Bounds) { position = "-100 100 -100"; rotation = "1 0 0 0"; scale = "200 200 200"; dataBlock = "InBoundsTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; }; new StaticShape() { position = "15.5 24.5 6"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "SignFinish"; }; new AudioProfile(MusicProfile) { fileName = "~/data/sound/Metropolis.ogg"; description = "AudioMusic"; preload = "0"; }; }; //--- OBJECT WRITE END ---