Collada folder does not show in project
by Hokuto · in Torque 3D Professional · 07/13/2009 (12:32 pm) · 2 replies
Hi,
probably this is embarassing but I watched the collada loader video and checked the documentation reading about adding a collada model into the game and adding a Sketchup/google earth model.
I created a folder in art/shapes called collada and added a kzm file in there
Problem is that in he art/shapes directory (when accessed through Torque3D Library-Meshes tabs only shows the following folders
- buggy
- players
- rocks
- station
- trees
when I look at the same art/shapes directory in my mac folder it actually contains
- buggy
- collada
- groundCover
- particles
- players
- rocks
- station
- trees
- weapons
a longer list of folder compared to what actually shows up in the game/editor
I have also tried to add the .kzm file in
Genre Kits\FPS Genre Kit\game\art\shapes\collada
but when I load the kit game/editor even if the collada folder is actually visible, it only shows the mbu_polysoup and not my .kmz file
I am assuming that as per the Collada Loader Video Tutorial you can just add .kzm files to a folder in the project and it should become available in the editor without having to manually edit datablocks, just like in the video. Or maybe this is not yet the case in Torque3D Beta3?
probably this is embarassing but I watched the collada loader video and checked the documentation reading about adding a collada model into the game and adding a Sketchup/google earth model.
I created a folder in art/shapes called collada and added a kzm file in there
Problem is that in he art/shapes directory (when accessed through Torque3D Library-Meshes tabs only shows the following folders
- buggy
- players
- rocks
- station
- trees
when I look at the same art/shapes directory in my mac folder it actually contains
- buggy
- collada
- groundCover
- particles
- players
- rocks
- station
- trees
- weapons
a longer list of folder compared to what actually shows up in the game/editor
I have also tried to add the .kzm file in
Genre Kits\FPS Genre Kit\game\art\shapes\collada
but when I load the kit game/editor even if the collada folder is actually visible, it only shows the mbu_polysoup and not my .kmz file
I am assuming that as per the Collada Loader Video Tutorial you can just add .kzm files to a folder in the project and it should become available in the editor without having to manually edit datablocks, just like in the video. Or maybe this is not yet the case in Torque3D Beta3?
#2
I was thinking maybe I was overlooking something really simple.
ok I'll check the docs agian, I think in this case I also need to manually do something to make sure textures do appear on the model, I'm trying a google earth model I downloaded earlier on
Cheers
07/13/2009 (4:19 pm)
ah ok thank youI was thinking maybe I was overlooking something really simple.
ok I'll check the docs agian, I think in this case I also need to manually do something to make sure textures do appear on the model, I'm trying a google earth model I downloaded earlier on
Cheers
Associate Chris Robertson
The collada documentation is a little out of date at the moment - Torque3D does not currently support loading models from inside ZIP files.
This is why your collada folder did not appear in the Torque3D Library->Meshes tab, since it only lists folders that contain .dts and .dae files.
Until support for ZIP files is added back to the T3D resource manager, you will have to unzip the KMZ file manually.