Large amount of iTGB Warnings
by Darren Decker · in iTorque 2D · 07/13/2009 (11:40 am) · 4 replies
I posted this in a thread but this may be a seperate topic so I'm starting a thread for it.
I have a very basic test game setup and I was able to get it to run on the iPhone but it's extremely slow. I do get over 5000 warnings when building in XCode.
Are all these warnings normal or is there something else going on?
How many warnings are typical in a good build?
Here's a screen shot of the warnings I get.
www.ttcinnovations.com/downloads/iTGBWarnings.jpg
I appreciate the help.
I have a very basic test game setup and I was able to get it to run on the iPhone but it's extremely slow. I do get over 5000 warnings when building in XCode.
Are all these warnings normal or is there something else going on?
How many warnings are typical in a good build?
Here's a screen shot of the warnings I get.
www.ttcinnovations.com/downloads/iTGBWarnings.jpg
I appreciate the help.
#2
07/13/2009 (12:56 pm)
Thanks for the reply Bret. My game setup is extremely basic. Do you think 5000+ warnings is normal? I can understand a few but the amount I'm getting seems excessive.
#3
Mostly they are declared variables that aren't used and some signed conversion to unsigned int happenings. Considering you paid for the engine to make a game focus on that and hope GG do some cleanup.
I like to think of it as an engine in a car that has lots of hoses and wiring that go nowhere and do nothing but get in the way. The warnings aren't that bad they will break things (or they'd be errors), there is certainly something that needs attention or you wouldn't see them. Its the fact that in amongst all that information are actual warnings that you may have caused which you could see, investigate, fixed (or ignore) and possibly have learnt something valuable from.
If GG could please follow-up with some kind of response that indicates at least what we see is what I think it is and not a setup problem it would be greatly appreciated.
Cheers.
07/13/2009 (11:06 pm)
I think the warnings are all related to the engine, I have seen this with an empty game.Mostly they are declared variables that aren't used and some signed conversion to unsigned int happenings. Considering you paid for the engine to make a game focus on that and hope GG do some cleanup.
I like to think of it as an engine in a car that has lots of hoses and wiring that go nowhere and do nothing but get in the way. The warnings aren't that bad they will break things (or they'd be errors), there is certainly something that needs attention or you wouldn't see them. Its the fact that in amongst all that information are actual warnings that you may have caused which you could see, investigate, fixed (or ignore) and possibly have learnt something valuable from.
If GG could please follow-up with some kind of response that indicates at least what we see is what I think it is and not a setup problem it would be greatly appreciated.
Cheers.
#4
07/14/2009 (1:05 am)
You get the same warnings as the rest of us get, of course. They're quite normal.
Torque Owner Bret Patterson