Game Development Community

how to enable/disable normal bump ?

by Song Yongjin · in Torque 3D Professional · 07/07/2009 (8:27 pm) · 8 replies


is there a console function to disalbe/enable normal bump in realtime ?
:D

#1
07/07/2009 (10:00 pm)
Try this at the main menu in the console:

$pref::Video::disableNormalmapping = 1;
recalcFeaturesFromPrefs();

Then enter the mission... that should work.
#2
07/08/2009 (12:11 am)
@ Tom spilman : thank you very much !! :D
#3
07/08/2009 (12:16 pm)
Quote:Then enter the mission... that should work.

Does that mean it doesn't work during mission?
#4
07/08/2009 (1:42 pm)
Oh cool ... wonder what it looks like without ... oh sweet Jesus it burns ... burns!

Not the prettiest thing, especially if you don't disable spec.

But more to the point - I received zero performance boost which was a surprise.
#5
07/08/2009 (1:49 pm)
Ooo that was horrible. It made the lens flare almost the prettiest thing in the scene... and I hate lensflare!
#6
07/09/2009 (12:00 pm)
LensFlare hates you too (wrote LensFlare).
#7
07/09/2009 (12:36 pm)
@James
Oh, but it is the best looking lensflare ever :D
#8
07/09/2009 (1:23 pm)
Quote:But more to the point - I received zero performance boost which was a surprise.
Well, that's no surprise. If you're using advanced lighting, the lighting algorithm is the same, whether you use normal maps or not. They're a very minor part in the whole process. If you're using BL... the majority of videocards built in the last 5 years (onboard/notebook ones included) shouldn't have a problem with doing a simple DOT3 lighting shader, with few exceptions like Intel 945 and lower.