how to enable/disable normal bump ?
by Song Yongjin · in Torque 3D Professional · 07/07/2009 (8:27 pm) · 8 replies
is there a console function to disalbe/enable normal bump in realtime ?
:D
#3
Does that mean it doesn't work during mission?
07/08/2009 (12:16 pm)
Quote:Then enter the mission... that should work.
Does that mean it doesn't work during mission?
#4
Not the prettiest thing, especially if you don't disable spec.
But more to the point - I received zero performance boost which was a surprise.
07/08/2009 (1:42 pm)
Oh cool ... wonder what it looks like without ... oh sweet Jesus it burns ... burns!Not the prettiest thing, especially if you don't disable spec.
But more to the point - I received zero performance boost which was a surprise.
#5
07/08/2009 (1:49 pm)
Ooo that was horrible. It made the lens flare almost the prettiest thing in the scene... and I hate lensflare!
#6
07/09/2009 (12:00 pm)
LensFlare hates you too (wrote LensFlare).
#8
07/09/2009 (1:23 pm)
Quote:But more to the point - I received zero performance boost which was a surprise.Well, that's no surprise. If you're using advanced lighting, the lighting algorithm is the same, whether you use normal maps or not. They're a very minor part in the whole process. If you're using BL... the majority of videocards built in the last 5 years (onboard/notebook ones included) shouldn't have a problem with doing a simple DOT3 lighting shader, with few exceptions like Intel 945 and lower.
Associate Tom Spilman
Sickhead Games
Then enter the mission... that should work.