Game Development Community

Vehicle vs. RigidShape Crash

by Charlie Sibbach · in Torque Game Engine · 07/05/2009 (4:47 pm) · 1 replies

I'm having a problem where the game will crash when a Vehicle object runs into a RigidShape object. I found a post a long time ago that alludes to this problem, and I can't find it- I even posted in it and I can't find it; maybe it got munched when the new site came online? In any case, does anybody have any information on this? I'm running TGE 1.5.2, with Ben Garney's ExtrudedPolyList fix and the vehicle collision fixes from several other threads, and I finally have the vehicles colliding acceptably with eachother and StaticShapes, the last hurdle is RigidShapes.

Thanks!

#1
10/27/2009 (9:16 pm)
I have no idea if you solved this yet or not, but one of the quick-and-dirty fixes for vehicles (the collision resolution counter) can be applied to RigidShape as well. They have line for the line the exact same function definition.