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What are the Auxiliary and UVCharts textures good for?

by Shaderman · in Constructor · 07/04/2009 (10:46 am) · 2 replies

Hi,

do the Auxiliary and UVCharts textures have a special functionality for map2dif and the engine?

Thanks,

Shaderman

#1
07/08/2009 (8:11 pm)
Hi Sman,

The auxiliary and presumably the uv charts are used as a visual reference corresponding to texture sizes in game. I think they were given so people could have a visual reference while building aspects of a level. This does not pertain to the null or trigger textures in the auxiliary folder though. Null of course is used for mainly portals, but also can be used to keep a brush face from being drawn in engine. I haven't used the trigger brush though.

Hope this helps.

~LK~
#2
07/09/2009 (5:00 am)
Thanks LK, I assumed those textures are vor visual reference only.

I'm trying to pack that NULL texture functionality into the GtkRadiant modification I've been working on.