What are the Auxiliary and UVCharts textures good for?
by Shaderman · in Constructor · 07/04/2009 (10:46 am) · 2 replies
Hi,
do the Auxiliary and UVCharts textures have a special functionality for map2dif and the engine?
Thanks,
Shaderman
do the Auxiliary and UVCharts textures have a special functionality for map2dif and the engine?
Thanks,
Shaderman
#2
I'm trying to pack that NULL texture functionality into the GtkRadiant modification I've been working on.
07/09/2009 (5:00 am)
Thanks LK, I assumed those textures are vor visual reference only.I'm trying to pack that NULL texture functionality into the GtkRadiant modification I've been working on.
Torque 3D Owner Andrew Brady
The auxiliary and presumably the uv charts are used as a visual reference corresponding to texture sizes in game. I think they were given so people could have a visual reference while building aspects of a level. This does not pertain to the null or trigger textures in the auxiliary folder though. Null of course is used for mainly portals, but also can be used to keep a brush face from being drawn in engine. I haven't used the trigger brush though.
Hope this helps.
~LK~