Game Development Community

iAIPath Bug

by Sean Taylor · in RTS Starter Kit · 07/03/2009 (5:28 pm) · 0 replies

I'm wondering, is the iAIPath project still being worked on? I found a big bug that I cant squash.

It appears that units when trying to go to a building get lost and enter an endless loop of running around and never actually arriving at their destination. Sometimes theyre even standing on the destination, not moving, but are still endlessly looping. I believe it has something to do with the way the nodes work, and the fact there seems to be a nonexitant unit going ahead of the actual unit. It seems as though the units are bound to this "ghost" unit leading them around, and when the ghost unit arrives the unit stops thinking it has arrived without getting there. In the other instance, the running around aimlessly, seems to come because the unit cannot leave the node path. Ive tried reducing the grid size to 0.5 which helped to a small degree before they started again.

So, is there anyone still working with this or should I just remove it from my engine?