Game Development Community

GroundCover and replicatorUpdates

by BryceSquared · in Torque Game Engine Advanced · 07/02/2009 (1:53 am) · 1 replies

I have updated my game to include this resource http://www.garagegames.com/community/resources/view/15075
having learned that ground cover doesn't support collision i will need to either, hack it use the collision meshes or update the shape replicator to use surface check. Which will be easier for a beginner/intermediate programmer?

#1
07/02/2009 (10:20 am)
I would say that adding surface referencing to the replicator would be easier, and potentially more "lightweight".

Have you seen this resource.