Clarify Web Publishing for a noob to torque
by Carlo L. Bensi · in Torque 3D Professional · 07/02/2009 (1:03 am) · 0 replies
Hi guys,
What I am planning to do is have my game run from the web in a browser window and be continuously updated with new content varying from small weapons/items to completely new areas/worlds/levels. I would also like the users to download a small package (<50MB) to start with and then download the other assets as needed while they are playing.
Is this possible with web publishing? If it is, what impact would this have on the users?
Would they need to uninstall and reinstall the game every time I make an update?
The way I understand Torque3D working in a browser is that it is only using the browser window to display the content, the rest of it is similar to a normally installed game.
Thanks,
Carlo.
What I am planning to do is have my game run from the web in a browser window and be continuously updated with new content varying from small weapons/items to completely new areas/worlds/levels. I would also like the users to download a small package (<50MB) to start with and then download the other assets as needed while they are playing.
Is this possible with web publishing? If it is, what impact would this have on the users?
Would they need to uninstall and reinstall the game every time I make an update?
The way I understand Torque3D working in a browser is that it is only using the browser window to display the content, the rest of it is similar to a normally installed game.
Thanks,
Carlo.