Game Development Community

ITGB and a PC?

by sqldbatx · in General Discussion · 07/01/2009 (12:34 pm) · 11 replies

I've got a MAC mini and I absolutely hate it. I HATE IT! I have the iPhone tools (xcode) installed. I'm just wondering if I can dev in iTGB on my PC and then copy to the MAC?

Do I need to buy iTGB for MAC?

What if I want to do PC games too?


Thanks,
Daniel

#1
07/01/2009 (2:14 pm)
You will eventually need a Mac for testing, but yes, you can do a majority of iPhone game development on a PC using iTGB. You will essentially be creating your games in TGB (which can build PC or Mac versions of your game), and then port them over to iTGB.

#2
07/01/2009 (9:32 pm)
So do I need both iTGB for MAC and TGB for PC?

That sounds expensive... :(
#3
07/01/2009 (10:07 pm)
TGB is good for both PC and Mac games and is $250. iTGB is an add-on for TGB that allows you to port to iPhone and is $500. It's a total of $750 for three different platforms, and is very competitive to other game engine solutions out there.

You can always just buy TGB first at $250 and decide to add iTGB on later, if you want to buy in chunks. And TGB has a free demo version that comes with everything except source, which I highly recommend you try out before buying.
#4
07/02/2009 (1:28 am)
Which platform do you prefer?

I would develop with iTGB (used to use the iPhone SDK) but my main issue is Xcode, I cannot stand the way it's designed and the layout. If you really want to dev for Mac/iPhone and you are comfortable with Xcode etc then iTGB is, as Deborah mentioned, very competitive.
#5
07/02/2009 (11:49 am)
I can't stand MAC OSX. How does iTGB work?

Do I dev on the PC then deploy to the appstore in XCode?


Thanks,
Daniel
#6
07/02/2009 (11:52 am)
Yes, you can dev on a PC (using TGB) and deploy to the appstore in XCode (using iTGB). You will need to use a Mac at some point, though, to deploy to iPhone. There's no getting around that. But you can do a majority of the upfront work on a PC first.
#7
07/02/2009 (2:06 pm)
If you're jumping into Mac development and not enjoying it, perhaps it's not for you ;)

I don't see what the problem is people have with Xcode. Is it only because it's not their beloved Visual Studio? I have no trouble using Xcode. It has built-in documentation for all relevant platforms and context-sensitive code completion. It has all the tools you need to develop Objective C (Mac OS X and iPhone OS) programs fast. If you can't stand it, pick a different mobile platform :)

If you must use a Windows computer, you can still use the desktop version of iTGB, as it's prepared for iPhone resolutions. Deployment still involves testing and learning the debugger in Xcode.
#8
07/06/2009 (11:13 am)
I've dev'd some stuff in xCode. It's not xcode I have issues with. It's Mac in general. :D

Thank you all so much for your input!
#9
07/06/2009 (7:53 pm)
Think of how the rest of us feel about NEEDING a Windows computer to develop for the 360!
#10
11/09/2009 (9:08 pm)
So I would like to create an app for the iPhone and plan to use TGB on my PC. Once I have it finished and working I need to port it over. My question is, if I get iTGB, is it as easy as pushing a button to get my code to tranfer into Objective C?

I dont know much about Objective C but I was hoping spending the $500 for iTGB would get most of that transfer work done. Is this how it works?
#11
11/10/2009 (4:51 pm)
The system supports ObjC, C and C++. T2Di uses a bit of Cocoa glue to set up the basic system, then it's all C/C++ for the actual engine, with TorqueScript as an option. Some projects just need resolutions adapted to iPhone resolutions (if you didn't design it like that already). Check the public (and only!) T2D for iPhone forum for more posts about this ;)