[B3 Bug] Parallax Mapping results in bizarrely-warped textures
by Henry Todd · in Torque 3D Professional · 06/26/2009 (7:40 pm) · 23 replies
**Heavily edited post. See the replies for more details. The effect in question is represented in this video:
www.youtube.com/watch?v=DmMpmQt1uwg
As you can see, the normal map is being ignored when applying the parallax offset; the texture is being lifted as though every height value in the normals is 100%.
nVidia 285 series card.
Intel Core 2 Quad CPU
4 GB RAM
Windows XP x64
I'd be interested to know if others experiencing this are running a 64-bit OS, as this was also the case for the only person who confirmed so far.
www.youtube.com/watch?v=DmMpmQt1uwg
As you can see, the normal map is being ignored when applying the parallax offset; the texture is being lifted as though every height value in the normals is 100%.
nVidia 285 series card.
Intel Core 2 Quad CPU
4 GB RAM
Windows XP x64
I'd be interested to know if others experiencing this are running a 64-bit OS, as this was also the case for the only person who confirmed so far.
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#22
www.gamasutra.com/features/20051228/sherrod_01.shtml
They seem to suggest using 3Dc as the compression format for normal maps,
is there any reason I should not use this for T3D ?
07/06/2009 (1:54 pm)
I've just been researching DDS, and found this article on gamasutrawww.gamasutra.com/features/20051228/sherrod_01.shtml
They seem to suggest using 3Dc as the compression format for normal maps,
is there any reason I should not use this for T3D ?
#23
compression, and T3D told me:
"Invalid compression texture format, we only support DXT1-5 right now"
So new question.. will T3D support 3Dc in the future, from the above
article, it would seem the ideal format for normal maps.
07/06/2009 (2:18 pm)
It seems I can answer my own question, since I just tried using 3Dccompression, and T3D told me:
"Invalid compression texture format, we only support DXT1-5 right now"
So new question.. will T3D support 3Dc in the future, from the above
article, it would seem the ideal format for normal maps.
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