Game Development Community

Bug: Crash upon loading any non-stock mission

by Jordan Parsons · in Torque 3D Professional · 06/26/2009 (12:38 am) · 14 replies

Ok, this is a new one for me.

Steps performed:
- Created new project
- Attempted to load 'newMission' mission.
- Sends toolbox to system tray and mission starts to load.
- Error received shortly after, before the Torque3D loading/splash screen starts.
Error:
www.gpinteractive.com/images/torque3d_bugs/beta3/crashbug/1.jpg
Next steps performed after error:
- Click 'Ok' on error message.
- Try to load the 'newMission' again, same error.
- Completely close the editor and start again.
- Try to load another mission up (simple), same error.
- Clicked on 'simple' mission and then tried to go into the GUI Editor, then chose to 'Play Game'.
- This allowed me to get into the game, but would always load the 'newMission' mission, not 'simple'.
- When I would click on New>Load Mission>[mission name], it would always throw the same error upon loading.

Last troubleshooting steps before posting in forums:
- Performed "Clean Up" task for sh*ts and giggles.
- Tried to load either of the two missions...still got an error.
- Run ALL of my project's batch files.
- Attempt to run either mission...status: Success!! wtf...

This happens every time I even make the slightest of changes to a mission and then close completely out of the toolbox. However, I did find a work-around *pat self on back for being a testing extraordinaire*

Have fun with this one my braddahs.

My GPU specs:
512mb PCI-Express 2.0 KFA2 GeForce 9800 GT Video Card w/ updated drivers.

#1
06/26/2009 (5:26 am)
Getting the same thing myself, but the only thing I changed was with the terrain materials.

I'm away from home until Sunday and this poor laptop can't handle T3D. I'll give it some testing when I get home if it isn't figured out by then.
#2
06/26/2009 (5:53 am)
I am having this same problem here are the steps that lead me to the error.

-Create a new project
-select newMission, hit worldbuilder, it loads up
-file new level, delete terrain
-import terrain from heightmap, the terrain imports with the orange 'no material' material
-click paint terrain button, make a new material, place diffuse and detail maps
-save the mission as a new file name.

After this step, the project will not load or play, and cannot use the worldbuilder. I get the same runtime error message box but mine does not specify a program.

-Ryan "The Crayfish" O'Donnell
#3
06/26/2009 (9:17 pm)
@Jason - let me know whenever you get home and test out. See if my workaround works for you as well.

@Ryan - Thanks for the additions to this and the troubleshooting you performed on this issue. Does the workaround work for you as well? (running all the .bat files within the 'My Projects > [Project Name]' folder). There should be four of them:

- DeleteCachedDTSs.bat
- DeleteDSOs.bat
- DeletePrefs.bat
- generateProjects.bat

I haven't tested this extensively yet to see which one or which combination of them actually make it work, so I just say run them all for now.
#4
06/29/2009 (2:33 am)
All I can confirm right now is that this occurs even with existing missions and not just new ones. Edited the Simple mission, added a new terrain material, painted a bit of it and then crashed when reloading the editor from Toolbox.

I'm going to run it through debug if I don't run into the same crash another thread talks about. That's after getting a good 8 hours sleep, whenever that will be today...
#5
06/29/2009 (4:56 am)
@Jordan - Running the .bat files works as a quick fix, thanks, but this seems like an issue that definitely needs addressing.

-Ryan "The Taco Man" O'Donnell
#6
06/29/2009 (12:10 pm)
Logged as THREED-549
#7
07/08/2009 (1:14 am)
The best I can get at right now is that it's crashing at the end of the function GuiListBoxCtrl::addSelection in guiListBoxCtrl.cpp. I'm not that great at debugging, so I may be missing something after addSelection is happening.
#9
08/18/2009 (9:17 pm)
Is this still broken for anyone?
#10
08/18/2009 (9:26 pm)
Seems to have only been a problem for Beta 4. Haven't experienced this with Beta 5 yet. Want me to move it to resolved at the end of the week if no one else responds, Matt?
#11
08/18/2009 (9:36 pm)
Yes please =)
#12
08/18/2009 (10:47 pm)
No problem at all :)
#13
08/23/2009 (5:40 am)
Moving to resolved.
#14
08/23/2009 (3:07 pm)
Thanks!