Need help in iTGB game development process
by Raja John · in iTorque 2D · 06/15/2009 (4:48 am) · 2 replies
Hi... I have been creating my games by using TGB in windows platform, I want to know the complete steps and requirements for the implementation of TGB games in iPhone. The following steps are already done by me so far, I need your help to move for the next levels.
I used to create games by using TGB in windows platform
I have bought iTGB also, and I have converted my games resolution to iPhone resolution.
Now I got the *.app file of my game
please tell me the next steps and requirement for the feature development as early as possible.
About the author
#2
Or, you can open the iTGB project in iTGB on an Intel Mac and build from there, letting it make a custom Xcode project with the new build feature in 1.2. Proceed with optimisation as above.
06/15/2009 (6:16 am)
You now load the Xcode project on an Intel Mac, build to device, let it codesign and put the app on the device. Then the fun starts, with making it run well.Or, you can open the iTGB project in iTGB on an Intel Mac and build from there, letting it make a custom Xcode project with the new build feature in 1.2. Proceed with optimisation as above.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
I assume you have read the apple documentations on deployment etc?